Adds a spellcraft check (cast success above X for the spell being casted) to recognize spells being cast around the player. Recognizes the spell name and its effects.
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Always annoyed me how hard it is to know what caster enemies are throwing at you, nevermind what magnitude so I made this. Based the recognition on the spell chance of the player character to keep it somewhat immersive (tried to make something similar to D&D Spellcraft skill).
You can configure the threshold for the check to be successful, and setting it to 0 makes it so you'll recognize everything no matter the spell or your build.
The cast chance is calculated using MWSE calculateCastChance method ignoring current magicka of the player, i'm unaware how conflictive that might be with mods that change the cast chance, my guess is it'll always use the native cast chance formula as they probably modify it after.