About this mod
This upload aims to help preserve a forgotten but scenic little mod, while fixing potential compatibility issues.
- Permissions and credits
- Mirrors
- Changelogs
- Donations
This update improves and patches the PW_Dagon Fel Windmill House mod by Pseron Wyrd for better compatibility and immersion.
Changelog:
✅ Cleaned several mis-reported records in the file header (using Enchanted Editor).
✅ Removed stray references to vanilla Dagon Fel thatch tower and Grazelands region.
✅ Removed random land cell references (10,14; 11,13; 11,14; 12,13) that were unrelated to the mod’s area.
✅ Replaced static bed with a usable bed so you can now actually rest there.
✅ Corrected bedside table rotation by 180° for better immersion (no animated containers required).
✅ Added a compatibility ESP for Dagon Fel Lighthouse enjoyers.
Load Order Example (MO2):
Make sure to load the land patch after the lighthouse mod if you’re using both:
1 PW_Dagon Fel Windmill House PATCHED
2 Dagon_Fel_Lighthouse
3 Dagon Fel Windmill Lighthouse Land Patch
I recommend placing the land patch ESP in the lighthouse mod folder — that setup works smoothly for me.
Purpose
This upload aims to help preserve this forgotten but scenic little mod, while fixing potential compatibility issues.
Enjoy this atmospheric addition to Dagon Fel! 😊
Original 1.0 Readme by Pseron Wyrd:
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The Elder Scrolls III
MORROWIND:
Dagon Fel Windmill House
Version 1.0
by Pseron Wyrd
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Known Issues/Conflicts
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1. INSTALLING THE PLUGIN
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Unzip the files into the Morrowind/Data Files
directory.
If that doesn't work unzip the files into the Morrowind directory.
If that doesn't work copy the Meshes folder into your Meshes folder, the Textures folder into your Textures folder and the PW_Dagon Fel, Windmill House.esp into your Data Files folder.
If that doesn't work throw it away. It isn't that good anyway.
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2. PLAYING THE PLUGIN
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This 'house' mod was designed for a specific character in a specific game. This character was a Miller who, on her various business trips down into mainland Vvardenfell, would get into life-threatening adventures and who was forced more than once to single-handedly save the entire island, or subcontinent, or whatever geological category the place fits into. Between 'business trips' she would come back to the mill to rest and recuperate.
The original mod was a little more extensive than the version seen here. It included steps down to a pier in back where my character could dock her Sell-n-Sail boat and unload the raw materials she'd purchased. It also included a stall in front where she and a slave...I mean assistant...sold their finished products. In the interests of eliminating as many potential conflicts as possible (I had to remove a great many rocks around the dock) and making the mod a little more generic and suitable for everyone I took the two features out.
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3. Save Games
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This mod should not bork any saved game, as it is pretty self-contained (i.e. no leveled lists, globals, etc). This mod is as safe as milk! And, I tell you, it is safer than the milk you can buy in many locations around the world!
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4. Known Issues/Conflicts
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This mod conflicts with no known mod. None. No conflicts at all. This mod is as conflict-free as a kindergarten with security cameras.
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Any bugs should be reported to me as soon as possible, so I can find someone else to fix them.
Email: [email protected]
Or under the clever nom de plume 'Pseron Wyrd' on the Elder Scrolls mods forum.
This mod may be posted on other sites without my permission as long as nothing in the mod is altered. If you alter the mod, take my name off before uploading (but continue to give Dongle credit (see below)).
The Windmill model was created by Dongle.