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Aetherwind
by Billyfighter
and The Airship Team: SkyHas2Cats, Safebox, Katya
For the Morrowind May Modathon 2025
Beta 0.1 Notice:
==================================================================================
This is an early release of Aetherwind, only the first quest from each questline
is in this version. The airship collision doesn't work properly, but Safebox has
made minor improvements so they don't go underwater. Eventually, we hope to get
collision working properly, and new features such as retractable ladders for the
Air Cutter. There's also an MWSE version planned. Originally Safebox attempted a
version using the Dwemer Cycle code, but it was too laggy. There will be updates
to the questlines throughout Modathon though.
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Description:
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The ultimate verticality mod! Aetherwind introduces several floating islands in
many different regions. Suspended by the mysterious Aetherveil, a force of energy
different factions wish to preserve or reshape for their own ambitions. Explore
several new islands and dungeons within, throughout Vvardenfell and Solstheim,
and shape the fate of the Aetherveil in two different questlines.
One questline requires playing "Aether Pirate's Discovery" first. Must have
version 1.3 or higher. It's not required for this mod, but this acts as a direct
sequel to it. Otherwise, you can play the other questline with or without that
mod. After finishing Aether Pirate's Discovery, wait a few days and leave Tel
Fyr, the ship will leave and appear in the new location for Aetherwind.
The default questline starts at Fort Aeromoth, which is just west of Ebonheart.
There is an Imperial Dragon Rider south just outside of Ebonheart who will fly
you there.
The Aether Pirate questline starts in the Stone Isles, far north of Tel Mora.
You will be sent here at the beginning of the default questline, where you will
quickly be able to choose who you will decide to side with. Again, without
finishing Aether Pirate's Discovery, you cannot start this questline.
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Features:
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-Several new islands and dungeons throughout Vvardenfell and Solstheim.
-Three flyable airships, based on Sky's airship scripts. (Two are a copy from the
original mod, decorated by Katya.)
-Two different questlines, one requiring "Aether Pirate's Discovery".
-Two new books: "Goose" and "Ashen Heart".
-A new Imperial Legion location, Fort Aeromoth.
-A new air pirate location, Cloudcutter Cove.
-Miscellaneous sidequests, bringing you to Lyg and beyond!
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Requirements:
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OpenMW (0.49 or higher)
OAAB Data (2.5.0 used)
Graht Morrowind Swamp Trees (Must install files, don't need ESP on.)
Aether Pirate's Discovery mod is not required, but completing it beforehand will
open up a new questline. Requires v1.3 or higher.
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Installing:
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(Never update mid playthrough. Only update when starting a new game.)
If not using a mod manager, place files directly into Data Files.
Files included:
- Icons, Meshes, and Textures all contain files within a folder 'named "Aether".
- Scripts folder contains the "Aetherwind" folder.
Enable both of these in the OpenMW launcher:
Aetherwind.ESP
Aetherwind.omwscripts
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Updates:
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0.1: Original release for testing and bug reports.
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Known Issues:
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Airships clip through everything. Hopefully this is fixed at a later date.
Please report any issues on the Nexus!
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Credits:
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The Airship Team:
-Original airship scripts by SkyHas2Cats
-Lua scripts reworked by Billyfighter (added third ship, made compatible with Sky's
other mod at the same time)
-Lua script improvements by Safebox (collision reworks)
-Airship interiors decorated by Katya
-Air Cutter, Floating Isles, and Crystals by Billyfighter. (Air Cutter and most
floating isles reworked from OAAB Data.)
-(Unless otherwise noted, many misc meshes also by Billyfighter.)
-Melchior Dahrk and the OAAB team for OAAB data.
-Greatness7 for blender import/export tool.
-Mostly new Trees by Melchior Dahrk, Vurt for bark/leaves textures, Ndib and
Dracus for the original trees.
-Graht Tree edit (making them shorter) by Vegetto, original tree by Melchior Dahrk.
-Dagoth Alma mask by Melchior Dahrk.
-Chardalyn armor is a retexture of Ruffin Vangarr's Sacred Necromancer armor.
-Blood Atronach, Chitin Helms and Imperial Battlemage armors by Ruffin Vangarr.
-Spike Helm by Joel Braddock (aka Mantodea).
-Lich Mech by Nethellus.
-Swamp Troll by Midgetalien.
-Weremudcrab by Ignatious.
-Mudcrab Helm by R-Zero.
-Dragon by Razhkul.
-Dwemer airship model by DimNussens.
-Ballister and glowing mushrooms by RubberMan.
-Fog asset by LondonRook.
-Spiderkith by TheUnbeholden and Westly: Face, MidgetAlien: Body texture, Under
Red Mountain team: Original seducer creature
Many names from:
https://www.fantasynamegenerators.com/
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Permissions:
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-Any assets may be used in free mods with credit to Billyfighter (Make sure they
are made by Billyfighter and not another creator, check credits.)
-You may release patches or translations, but only release the ESP and link to
the main Nexus page.
-Do not reupload in full anywhere else or package with other mods to be released.
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Notes by the Author:
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This is my last Morrowind mod for a long time! I'm thinking I may take a break
for a few years. I may do Madness for 2025, but that's it! There's also no
guarantee I will finish this mod. I am not sure if people will like this or think
it's trash for not being lore friendly, even though there are lore friendly
elements to it. But besides that, I have a lot going on right now in real life
and I have a large game dev project (Dreamspring) that is starting to get more
attention than my Morrowind mods.
However, even if I'm not releasing "mods" I still have a personal "Total
Conversion" project I've been working on when I don't feel like working on game
dev. I don't like to announce things unless they are near completion, and again
there is no guarantee on a release. I've tried to get some people on board, but
not many people are willing to collaborate on this. It may just remain as a
personal project.
I'll never be done with Morrowind though, I just plan on moving focus away from
any releases for a while. Many of my mods will still get updates and fixes as
needed.
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Please check out my games "Necroslayer" and "Dreamspring" on Steam!
https://steamcommunity.com/app/2563960
https://steamcommunity.com/app/3231480
Please report any errors on the Nexus or if you have any questions you can
e-mail me:
[email protected]
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Notes:
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Edited Locations:
Fort Aeromoth (Imperial Legion): Bitter Coast Region -2, -13 / -3, -13 / -1, -13
/ -3, -13
Cloudcutter Cove (Sky Pirate Town): West Gash Region -13, 8
Stone Isles (Aether Pirate Gavilian and Xra location): Azura's Coast Region 13, 21
Velothi Ruins: Bitter Coast Region -8, -4 / -8, -3 / -9, -4
Graht Shack Island: Bitter Coast Region -9, 2
Tel Notus (Tel Eurus-like): Azura's Coast Region 14, 17
Dwemer Dungeon: Ashlands Region 5, 4
Ashlands Daedric Ruins: Ashlands Region 2, 16
Druid Tomb: Solstheim, Hirstaang Forest -18, 17
Snow Cave: Solstheim, Felsaad Coast Region -17, 25
Ice Islands: Solstheim, Mortrag Glacier -25, 27
Azura's Coast Daedric Ruins: Azura's Coast Region 20, -5
Mudcrab Cave: Azura's Coast Region 9, -10
Attunement Isles, Daedric Ruins: Azura's Coast Region 11, -13
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