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vurt

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vurt

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18 comments

  1. AreaFive
    AreaFive
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    These are wonderful, well done.
  2. haloterm
    haloterm
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    Are you planning on making trees for Tamriel Rebuilt, Province Cyrodiil and Skyrim HotN as well?
    1. vurt
      vurt
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      not right now, maybe in the future.
    2. haloterm
      haloterm
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      ah, ok. Your work is awesome, but I have a big need for consistency. Maybe I'll simply keep two separate mod lists then, one for Vanilla but with your trees and texture mods, and another one for TR+ ^^ 
    3. bill8875
      bill8875
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      You could just use these trees to replace the Skyrim Home of the Nords one. You just need to find the mesh names and create a copy of Vurt's trees and replaces the ones from Tamriel Data (which is where Skyrim Home of the Nords trees are located in). Both the mods you listed are highly unfinished (assuming their goals are to create Cyrodiil and Skyrim in Morrowind). There is a high resolution pack somewhere for Cyrodiil on this website that you could use to increase the fidelity of the textures (not sure if it covers flora though).
      https://www.nexusmods.com/morrowind/mods/55826
  3. marcuskiller
    marcuskiller
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    How about compatibility with Solstheim Tomb of the Snow Prince?
    1. vurt
      vurt
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      In which way would it be incompatible? This is a tree replacer, it doesn't even have a .esp, like it says. It should be compatible with everything. 
    2. Macbone
      Macbone
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      Instant download. I've really enjoyed having your animated trees in my load order!
    3. vurt
      vurt
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      I'll have a patch up for Tomb of the snow prince, i understand now what you meant with "compatible". 
  4. Alvikor
    Alvikor
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    Thank you Vurt!
  5. aggeaf2
    aggeaf2
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    These are really cool like all your animated tree mods but is there any way to make them sway on random timings? Currently they are all swaying in unizon and the exact same amount and it looks very "fake". I understand if it might be an engine limitation but if possible it would be cool if the timing on the sway and amount was random.
    1. vurt
      vurt
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      no its not possible, they do have slightly different timings but its just a few frames. 

      i've also gotten (1) complaint that they're not blowing in the wind in perfect unison and therefore it doesn't look realistic.
      So i guess people have very different ideas of what realism is when i comes to wind. 


  6. qwertyquit
    qwertyquit
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    I'm so glad to see that you're still working on your trees! What's next? West Gash? Or the Ashlands with some moving, terrifying mutant trees?
    1. vurt
      vurt
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      I think i'll do Grazelands next :)
    2. Tantafix
      Tantafix
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      And another no brainer for your load order..
      So, Grazelands are next, leav(f)es Mournhold, West Gash, and ofc Ashlands...yeah, the Ashlands...love your Ashland overhaul, but the density of the special trees is a bit of an overkill, but we (I) do need some of this evil, ghastly, undead trees for Sylvania (sorry, wrong game) and our (my) game!
      And of course: Thank you very much for this and your work
  7. Sonja
    Sonja
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    I was, quite literally, just thinking I should add your (original) Solstheim trees to my installation, and now you drop this! Thank you!
  8. Luj1
    Luj1
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    So happy to see you back in Mw modding. And animated trees were something we always dreamt about back in the day hehe
    1. vurt
      vurt
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      yeah it sure was :)