ah, ok. Your work is awesome, but I have a big need for consistency. Maybe I'll simply keep two separate mod lists then, one for Vanilla but with your trees and texture mods, and another one for TR+ ^^
You could just use these trees to replace the Skyrim Home of the Nords one. You just need to find the mesh names and create a copy of Vurt's trees and replaces the ones from Tamriel Data (which is where Skyrim Home of the Nords trees are located in). Both the mods you listed are highly unfinished (assuming their goals are to create Cyrodiil and Skyrim in Morrowind). There is a high resolution pack somewhere for Cyrodiil on this website that you could use to increase the fidelity of the textures (not sure if it covers flora though). https://www.nexusmods.com/morrowind/mods/55826
These are really cool like all your animated tree mods but is there any way to make them sway on random timings? Currently they are all swaying in unizon and the exact same amount and it looks very "fake". I understand if it might be an engine limitation but if possible it would be cool if the timing on the sway and amount was random.
no its not possible, they do have slightly different timings but its just a few frames.
i've also gotten (1) complaint that they're not blowing in the wind in perfect unison and therefore it doesn't look realistic. So i guess people have very different ideas of what realism is when i comes to wind.
And another no brainer for your load order.. So, Grazelands are next, leav(f)es Mournhold, West Gash, and ofc Ashlands...yeah, the Ashlands...love your Ashland overhaul, but the density of the special trees is a bit of an overkill, but we (I) do need some of this evil, ghastly, undead trees for Sylvania (sorry, wrong game) and our (my) game! And of course: Thank you very much for this and your work
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https://www.nexusmods.com/morrowind/mods/55826
i've also gotten (1) complaint that they're not blowing in the wind in perfect unison and therefore it doesn't look realistic.
So i guess people have very different ideas of what realism is when i comes to wind.
So, Grazelands are next, leav(f)es Mournhold, West Gash, and ofc Ashlands...yeah, the Ashlands...love your Ashland overhaul, but the density of the special trees is a bit of an overkill, but we (I) do need some of this evil, ghastly, undead trees for Sylvania (sorry, wrong game) and our (my) game!
And of course: Thank you very much for this and your work