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Sophie

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sophiasunshine

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20 comments

  1. Jiopsi
    Jiopsi
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    Any plans of making non inverted spec maps?
  2. eddy090
    eddy090
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    The normal maps you've made for Vurt's re-texture pack together make the highest quality visual upgrade for Morrowind in my opinion - just phenomenal work all round. Thank you so much for doing this.
    1. sophiasunshine
      sophiasunshine
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      They have some work to do for sure. I do plan on updating it when Vurt stops updating the mod. Unless the changelog is absolute its pretty hard to decipher thousand texture changes. Some minor removals in the near future of unnecessary normals probably.
  3. taitechnic
    taitechnic
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    Thanks for making these. Since Vurt released a lite edition of his texture pack, with textures re-scaled to a smaller size, do you have any plans to do an equivalent release of re-scaled normal and spec maps?
    1. sophiasunshine
      sophiasunshine
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      For you I absolutely will. 
    2. sophiasunshine
      sophiasunshine
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      Done
    3. taitechnic
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      Thanks for that!
    4. taitechnic
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      Hi again, I've noticed that the normal and specular maps are all encoded using DXT5, was there a special reason for using that format instead of DXT1? I tried converting them to DXT1 using imagemagick, and couldn't see any obvious visual difference in-game.
    5. sophiasunshine
      sophiasunshine
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      Normals look extra bad crunched down compared to regular textures. Much literature is out there on the topic. In truth, the proper move currently is leaving them uncompressed.  Reality is both DXT1 and 5 aren't great for normal maps and leave jpeg like compression artifacts and both are terrible options, but, if you leave them uncompressed, somebody will comment about it. Someday OpenMW will support BC7 and this will alleviate the problem.
  4. eddy090
    eddy090
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    Doing God's work....
    1. sophiasunshine
      sophiasunshine
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      Thanks homie
  5. Bl0wAway
    Bl0wAway
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    Are the specular maps, PBR maps (for use with PBR shaders like rafael's) and if yes normal or inverted? Or are they normal specular maps for use with OpenMW default shaders?
    1. sophiasunshine
      sophiasunshine
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      Normal. Apparently they look okay in some peoples setup but they haven't been tested at all for it.
  6. jordanlyseng
    jordanlyseng
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    Please fix the normals on book pages.
    1. sophiasunshine
      sophiasunshine
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      I would love to do you have any specific meshes or textures, or locations, if you know that have problems?
  7. Triads2
    Triads2
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    thanks, tweaked some PBR shader settings to remove speckles
  8. Jiopsi
    Jiopsi
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    Thanks for more PBR content. Could you make these for Mackom's Heads? https://www.nexusmods.com/morrowind/mods/47481
    1. sophiasunshine
      sophiasunshine
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      Do they look good in pbr? I mostly include specs for hopes it helps those setups and for a future when we have pbr lists potentially, but I've never once tried it in a pbr setup. :3
    2. Jiopsi
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      I've not noticed anything out of ordinary. Mackom's don't look good, shiny in sunlight, and messy in near light sources like torches.

      Spoiler:  
      Show
    3. sophiasunshine
      sophiasunshine
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      Sure I can do it but it will take more time as head and hair are very delicate and easy to get wrong. As any tiny detail will stand out in big way :)