Great mod. I hope you'd include dedicated button support and maybe disabling dodging while being in air also.
For those who need some functionality right now:
1) If anyone wants the dedicated button, they could use this:
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In .lua return section replace onInputAction = function(id) if not enabled or core.isWorldPaused() then return end
if id == input.ACTION.Run then
with
onKeyPress = function(key) if not enabled or core.isWorldPaused() then return end
if key.code == input.KEY.LeftAlt then - For LeftAlt.
2) And also if you don't want being in combat as a requirement
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- just delete those: local currentStance = types.Actor.stance(self) if currentStance == types.Actor.STANCE.Weapon or currentStance == types.Actor.STANCE.Spell then And delete one of the 'end' here:
none that I would recommend of right now🤷♂️, with the ones that ive seen atleast. I use a huge gameplay overhaul mod that ended up to be very tweaked to my preference
Hey man, thanks for this mod! Another addition to my gameplay mods. Could I ask you what happened with your shield's up mod? I wanted to use a manual block mod aswell
Hi, super interesting mod! quick question for ya, is there supposed to be in game option under scripts or are changes supposed to be made through the lua file itself? I'm not able to access any options when clicking on the mod through the pause menu.
yup, I wonder if the build of it that I'm using could cause issues.. dropped my files in the data files folder and can use the default dodge, but the "scripts" menu only contains credits for some reason. quite odd, either though thanks for making this and thank you for the reply!
yup, I wonder if the build of it that I'm using could cause issues.. dropped my files in the data files folder and can use the default dodge, but the "scripts" menu only contains credits for some reason. quite odd, either though thanks for making this and thank you for the reply!
switched to the latest build and it seems to be showing just fine. could you try the new update? if its still not showing check for log errors or dm me your openmw.log file. im still willing to help you out on this🙂
Any way to make this work with always run? I use a sprint mod so I have always run on quite often, would it be possible to make the dodge configurable to be like left alt or one of the extra mouse buttons?
27 comments
For those who need some functionality right now:
1) If anyone wants the dedicated button, they could use this:
In .lua return section replace
onInputAction = function(id)
if not enabled or core.isWorldPaused() then return end
if id == input.ACTION.Run then
with
onKeyPress = function(key)
if not enabled or core.isWorldPaused() then return end
if key.code == input.KEY.LeftAlt then
- For LeftAlt.
2) And also if you don't want being in combat as a requirement
- just delete those:
local currentStance = types.Actor.stance(self)
if currentStance == types.Actor.STANCE.Weapon or currentStance == types.Actor.STANCE.Spell then
And delete one of the 'end' here:
end
end
end
end,
onFrame = function()
bear in mind I made this having several difficulty mods installed
Do you think you'd be able to make an auto parrying mod similar to block?
oh wow my s#*! got sent 3 times for some reason lol