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Oblivion-Style Lockpicking
By therealralts

Version: 1.2.0

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Contents
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1. Requirements
2. Description
3. Permissions
4. Installation
5. Removal
6. Incompatibilities
7. Credits

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Requirements
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Morrowind
OpenMW 0.49

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Description
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Replaces the vanilla lockpicking system with an Oblivion-inspired minigame.

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Overview
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This mod replaces Morrowind's relatively barebones lockpicking with a system very similar to Oblivion's.

Depending on their level, locks will have between 1 and 5 pins to pick. The goal is to move each pin and lock it in place when it reaches the top. This requires good timing, but as in Oblivion, listening carefully can make it much easier.

To stay in line with Morrowind's "character skill first" design philosophy, the system has a per-pin success chance, calculated from the base lockpicking probability. Even if you lock a pin with the right timing, your actual chance of success will be based on this number. To avoid excess frustration, failing a pin due to a bad roll won't reset the rest of them, unlike if you get the timing wrong. If you want, you can disable this mechanic entirely and guarantee success with correct timing, like in Oblivion.

By default, the minigame is real-time to keep the stakes high, but you can have it freeze time if you prefer. Additionally, the minigame is used for both lockpicks and probes by default, but if you'd prefer to keep disarming vanilla, there's a config option for that.

The mod also emulates the effect Oblivion's Security milestones had on the minigame (Apprentice, Journeyman, Expert, etc.)
For every milestone (25 levels by default, configurable) one additional tumbler will stay in place if you miss the timing for a pin. At the highest milestone (Security 100 by default), tumblers won't reset at all when you make a mistake. You can change the milestone interval in the config or disable this feature entirely if you like.

Overall, the mod is extensively configurable and just about every aspect of gameplay can be modified to your liking, though the default configuration aims to be fair and relatively close to vanilla difficulty.

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Permissions
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Modify my mod, but credit me as the original creator

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Installation
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1. Place the contents of the archive into your Data Files folder, or add it as a data directory in the OpenMW launcher.
2. Enable "OblivionLockpicking.omwscripts" in your load order.

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Removal
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Remove the mod's files from your Data Files folder or unlink them in the OpenMW launcher.

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Incompatibilities
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Anything else that modifies lockpicking will likely not be compatible.

Balance mods that change security-related GMSTs (fPickLockMult and fTrapCostMult) are fine and those changes will be taken into account.

Should be compatible with lock bashing mods (Lock Bash EE has been tested to work) that don't directly change lockpicking, but feel free to report any issues and I'll do my best to fix them.

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Credits
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Thanks to Bethesda Softworks for developing Morrowind and the Construction Set (and Oblivion!).
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.