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coldstatement

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coldstatement

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About this mod

Adds cost element to dying, tested in OPENMW 0.49 DEV.
Gold drop and attribute reduction.

Requirements
Permissions and credits
Preface

I initially tried both Rise from your grave and Second Chances
But I didn't like skill loss since its relatively easy to recover from. Gold drop was good and I then decided to combine it with attribute loss.
Idea was to try and make mod thats bit more punishing since increasing attributes is slower than skills, plus if you cap major/minor skills then you can't increase primary attributes anymore trough leveling.

I would recommend making backup save before testing this mod.

Description

Dying now actives black out during which you will be asked to resurrect either at Vivec or Ebonheart
All gold will be dropped on death, so you need to recover them.
Plus, now there is permanent modification to your attributes according to following formulas. You can't restore them trough restore attribute spells.
Console commands to modify attributes still work of course.

Derived attributes: Health : -1.5*PlayerLevel

Primary Attributes : 1*(PlayerLevel/2)

The impact is small on low levels, but on higher levels it can quickly wreck your character. Especially if you die multiple times and if you have low health gain.
No seperate modification on Mana & Fatigue since those are impacted directly by Primary Attributes.
Tried making health calculation to be dependent on Endurance, but it turned out buggy and I gave up on it.

Requirements
Tested only in OPENMW 0.49 dev

Installation
Drop the file to the data files folder and enable in launcher

Bugs?
Possible, considering this is the first time I tried morrowind scripting.

Credits

The file is based on Rise from your grave by PensivePen