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Created by

christianhulen aka Keristan

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christianhulen

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12 comments

  1. ArticusArt
    ArticusArt
    • member
    • 139 kudos
    A perfect mod to make Morrowind a horror game.
  2. hllckgrny
    hllckgrny
    • member
    • 0 kudos
    No thx lol
  3. bluevexlo
    bluevexlo
    • member
    • 1 kudos
    Morrowind is finally playable with this missing essential feature added in.
  4. ffann1998
    ffann1998
    • member
    • 17 kudos
    OMFG. Im definitely putting this to tracked
  5. mulletman1271
    mulletman1271
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    • 1 kudos
    what's the performance impact like?
    1. christianhulen
      christianhulen
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      • 20 kudos
      I use a decent PC (rtx 4080ti i7 7700 8 core 2TB SSD 32GB ram) and I am using A LOT of mods already on OpenMW (over 1500) from texture replacers to shaders to TR. Honestly, there isn't much of a performance impact for me, and I also played this mod on my Openmw android phone build and didn't see much fps loss. To be honest, and I am not sure, but I think it will not eat away your frames. Now granted, I don't have any red mountain rock replacer mods or anything like that, but I still think the performance impact won't be that bad.

      Funny enough, I actually have 3 different esps on my personal modlist that add EVEN more cliff racers, I think I have about 3000 flying around on my game, but those older esps were actually personal mod edits for other mods for my game, so I can't really share them. But even then I was facing little to no performance impact.
    2. mulletman1271
      mulletman1271
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      OK thanks! That's good news.

      Can you make it so the swarms disappear when you reach a certain point in the main quest, with the death of the main villain?
    3. christianhulen
      christianhulen
      • supporter
      • 20 kudos
      Unfortunately, I don't have any experience with scripting yet. Also, I hand placed them all with the normal cliff racer ID so it would take me much longer to reselect them all, but it is possible, albeit very time consuming. I could see myself creating a different version one day, once I learn how to do scripting. I am sure I will get there, since I recently learned how to edit dialogue and add new topics in the CS. But I really am sorry it isn't in the current version.

      Next step for me is learning how to make a really simple quest, like a fetch quest. I tried to do it before, but I had trouble getting the journal to update, but I bet I can find a good resource online that teaches me how to script/make a basic quest. If anybody on here knows a good video/document, let me know please. Once I learn, one day I would LOVE to make a bunch of high quality/lore friendly/immersive quest mods.

      In the meantime, what you can do is hunt them down since they don't respawn, and then they will slowly disappear. My apologies, that does sound like a cool idea.
  6. RithisAlrathith
    RithisAlrathith
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    • 3 kudos
    I suppose this would give aoe spells a chance to shine xD
  7. undertaker1974
    undertaker1974
    • supporter
    • 8 kudos
    Jiub please save us.
  8. Demanufacturer87
    Demanufacturer87
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    • 71 kudos
    Haha, this is neat idea 😎😁 I would love to play with this
  9. the3xyzaffair
    the3xyzaffair
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    • 1 kudos
    Thanks for making this mod.

    And also, f*#@ you :)