I can't seem to get this working for my game, I add the mod, head to the cave, but seem to just get the vanilla cave. I have it at the end of my load order. I've never been inside the cave before(although you say it's a new cell entirely), but I have passed by the cave door. Is the entrance at a different location?
I suppose it's possible that the doormarker was saved in its original position for your savegame because it's directly attached to the door in the exterior and you had already been to the exterior cell. I didn't consider that when I was making the dungeon. Then again, I'm not sure that's actually what's happening here. I'd appreciate it, if you could make a new character and check whether the issue persists or not.
No, it's not the exterior cell itself since I didn't change anything there. It's just that your save game saved the original position of the doormarker inside the dungeon because you had already come by the exterior door to which the marker is attached. Or so I assume because no other explanation comes to mind. I could avoid this by moving the dungeon to the vanilla dungeon's position so that I don't have to move the doormarker. The downside is that it would potentially open up compatability issues. So no really good answer here. As a quick "fix", you could just enter Ibar-Dad with your existing character and then TCL to the modded dungeon.
This was super cool, I can't think of another time I spent so much time inside of a single interior cell. Very impressive - I loved the navigation challenge it presented. After much searching I had a very big "a-ha!" moment finding one of the statues - great use of environmental storytelling!
I'm glad you enjoyed your stay in Mordrin Hanin's Tomb ;) I was actually a little worried people might not like the navigation challenge in the final cell, so it's nice to get some feedback, thank you!
17 comments
It literally took me an hour and a half, but i finally found him....what a puzzle..
hell yea dude
a must-install for every mw playthru, for sure