About this mod
Imala is a Velothi tower located in Azura's Coast. A perfect home for upstart Telvanni wizards or Temple hermits alike.
- Permissions and credits
Welcome to Imala, a cozy Velothi tower in Vvardenfell's southern sea. Located on a secluded island near Tel Branora and Molag Mar, this home is a perfect (though non-exclusive) abode for wizards and priests alike. The tower and its basement vault should provide ample storage for the various weapons, armour, books, and other treasures an adventurer may find in their journeys. Outside one may find a helpful Argonian gondolier who can ferry you to Vivec, Molag Mar, or Tel Branora.
The house is located in Azura's Coast and may be reached by heading northwest from Tel Branora. The island is located about halfway between the Daedric ruins of Zaintiraris and Bal Fell. A map may be found on the mod's download page.
Additional versions that de-clutter the interior and/or add a map-marker are also included. A mesh replacer is now available for compatibility with Glow in the Dahrk by MelchiorDahrk. Massive thanks to him for providing the new mesh. An alternate ESP of the current version compatible with Vivec port mods such as Concept Art Vivec Ports or Vivec City is now available.
NEW: Engage in a quest that explores the fate of the tower's previous owner. To begin, try probing into the latest rumors about a missing wizard in Vivec, Molag Mar, or Tel Branora.
Version History
1.1.0 — Current release
- Added quest line and expanded travel.
- Not compatible on saves with previous versions.
1.0.2 — Update for 1.0.1
- Adds Zeekus to Vivec, Molag Mar, and Tel Branora.
- Replacer for 1.0.1
1.0.1 — Current release.
- Changed filename to better fit future updates
1.0.0 — Initial and current release
Installation
Move the "Meshes" folder along with the ESP file of your choice into the "Data Files" of your Morrowind folder. Only one ESP should be used.
[D] — De-cluttered
[M] — Map-marker
IMPORTANT: Unfortunately 1.1.0 is incompatible with saves including previous versions of the mod. Attempts have been made to remedy this but it seems a different save must be used. Apologies for any inconvenience. 1.0.2 — which does not include the new quest line — should be used to replace the 1.0.1 version in existing saves.
If updating from 1.0.0 to 1.0.1 or 1.0.2 you must remove any items stored in containers as they *will* go missing when changing to the updated ESP files. Items removed or moved from their default positions may reappear or move back to their original places. Placed items should be fine, but a backup save should still be made in case. Both problems can be avoided by renaming any future version the same as the original file (i.e. "Imala 1.0.0 [M]") regardless of the true version.
Compatibility
Likely incompatible with any mod editing cell 11, -11. Additionally adds NPCs to the docks of Vivec, Molag Mar, and Tel Branora. Please contact me with any particular incompatibilities should they become apparent.
Known Issues
Switching between versions can cause items to disappear and possibly a permanent blank map-marker. Only one version should be used for a single character. Additionally updating from past versions may cause doubling or save corruption. Do so only at your own risk.
Please contact me should any other issue arise.
Contact
You can contact me by either posting directly on the mod page or by directly messaging me on the Nexus Mods forums.
Credit
Created using vanilla Morrowind assets and a custom mesh created with said assets.
Feel free to edit, redesign, or utterly butcher this mod as you see fit. If uploading said edited file please leave a credit along with a link to the original download page. In the event this mod becomes otherwise unavailable you may re-upload it with credit, though please reach out to me if possible.