OpenMW Exclusive - give the Daedric Ruins a look inspired by the Quake dungeons, a weird mix of decaying stone and rusting metal. It is not brown, it is beautiful.
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OpenMW exclusive.
Give the Daedric Ruins a look inspired by the Quake dungeons, a weird mix of decaying stone and rusting metal. It is not brown, it is beautiful.
The diffuse textures come from the Quake Retexturing Project, I made the set trimming and editing them and I created the normals.
OpenMW loads the normal textures when in the Shaders section of your settings.cfg file are the followng lines, so double check the settings:
[Shaders] auto use object normal maps = true auto use object specular maps = true normal height map pattern = _nh normal map pattern = _n specular map pattern = _spec