Looks good but small for 2 hand sword, for exanple crusaders dvine sword twice in size, your sword looks like a 1 handed Kong sword handled by two hand.
Have you seen the official Dunmer Render with the bonemold armor? It's used as Morrowind's banner on steam. That dunmer is using a daedric shortsword (This model, more or less) in two hands. That is likely the explanation, and the reference.
looks good! is the black effect around the sword a mesh with a animated texture? if so how does it look when the sword is enchanted ? when not using a enchantment effect removal mod? since the effect will be visible even if the alpha state of the texture might be invisible. or is there a work around? cheers
what do you use, blender or max? or is it just a nifskope fix? if "textures\sm_sw\effect\blank_.dds" was added by nifskope, what map is used? and is blank_.dds the only thing that is needed?
ok this removes one problem but creates a new one, the orange flame is untouched and the blue has a bump map added with the blank texture and luma scale = 0 this removes the effect from the enchantment but messes up the flame texture. any ideas?
yeah so the secret seems to be openMW or disable mge-xe shaders...
i just added a bump map in nif skope (since your mesh in nifskope says it has a bump map) with mge-xe shaders disabled, the feathers on the image i linked were fine. the loop flame texture still messed up...
oh well, lets hope Hrnchamd can fix this with mge-xe.. thanks anyways!
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SM Sword of a Dead Hero-56050-1-1-1740232837 (2).zip: The archive is corrupt
this removes the effect from the enchantment but messes up the flame texture. any ideas?
https://i.ibb.co/Vkwpb9Z/maxwell.jpg
edit:
1 more which isn't an animated loop texture, doesn't break the texture but has ghosting
https://i.ibb.co/9HbF1Y2L/feathers.jpg
i just added a bump map in nif skope (since your mesh in nifskope says it has a bump map)
with mge-xe shaders disabled, the feathers on the image i linked were fine.
the loop flame texture still messed up...
oh well, lets hope Hrnchamd can fix this with mge-xe.. thanks anyways!
edit: here your current files with mge-xe shaders disabled/enabled https://i.ibb.co/tpjg8Jz9/shadersonoff.jpg
EDIT: Missing textures:
textures\kurptexture\1\@_b_dabase02_g2.dds
textures\kurptexture\1\zweak47.dds