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vurt

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About this mod

AI retexture for the Morrowind environment textures that should rival the now more outdated AI upscaling methods which are commonly used on the Nexus.
I'm trying my best to keep the images as close as i can to the original.

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Check out my other AI Retextures:

Vanilla Clothes  

Weapons and Armors
 
Argonians
 
Orc Heads
 
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1800+ textures are replaced thus far!

This mod will never look as close to the original as for example MET! Why? Because this mods adds a ton of detail which wasn't even there to begin with, while MET is much more subtle with this. I do recommend to have MET installed as a base, because this mod will not cover as many textures, not for a good while at least, or maybe never. 

The animations below shows the typical improvement with the mod. Traditional upscaling adds detail, but they do not typically emphasize the material which it is supposed to represent, they're too "dumb" (not trained on enough material of that type), so it doesn't know what to do with the detail apart from trying to enhance it in a very general way. This technique i'm using improves upon it, and instead creates a new image from scratch while also "tracing" the original texture. It also needs a descriptive prompt to generate the new image.

The outcome can be unpredictable depending on many factors, it's something i'm still mastering, even after ~2 years of almost daily generating images. This since there are many various textures, each has their specific requirement when it comes to the AI image generation. For every texture i am remaking I sometimes generate up to ~50 images before i am happy with the outcome of that particular texture. This takes time, but of course it is also much quicker, or "lazier", if you will, than grabbing a camera and going out to find the various sources and working in Photoshop. What i want is results, and i believe this is the way to do it for larger mods with 100's or 1000's of images that has to be processed.