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Lucevar

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Lucevar

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16 comments

  1. frankstahl
    frankstahl
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    This sounds very cool indeed. Unfortunately, though, it's incompatible with the vanilla game... :-/
  2. DetailDevil
    DetailDevil
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    It's nice little addition that seems very vanilla friendly.
  3. CosmicCrisis69
    CosmicCrisis69
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    oh man I just finished building most of raven rock on my very first solstheim playthrough xD
  4. Kalinter
    Kalinter
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    Honestly, the coolest mod of the modjam so far. The EEC questline is probably my favorite vanilla questline, and now it just got even better.
    1. Lucevar
      Lucevar
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      <3
    2. vaelta44
      vaelta44
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      Your favourite questline?! It had great promise as an idea, but the execution was appalling.

      I'm never going to forget the "kill the roots" quest. So much pointless to-and-fro busywork - which pretty much summed up much of the rest of it too.

      I was thinking about making a few tweaks to the whole questline.
    3. Lucevar
      Lucevar
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      If Kalinter's anything like me -- the joy of building things is enough to make up for, as you so accurately put it, the appalling level of pointless to-and-fro busywork. 
    4. Kalinter
      Kalinter
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      Yep, I love construction elements in games. I'm the same person who has a 150 hours of playtime in Fallout 4 and I never once went to Diamond City. Just spent that time engaging with and modding the settlement building system.

      My favorite elements of the vanilla game are building Raven Rock, and growing Tel Uvirith. There is an element of busy work, I agree. But i never found it to be egregious. I also really like the amount of unique voice acting on Solstheim. Really helps to liven the place up and make the characters there feel really unique.
  5. Kildozery
    Kildozery
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    Awesome! I'm absolutely heading back to Solstheim now. The EEC is one of my favs! This should be fully compatible with East Empire Company Redux too, as I specifically didn't touch anything relating to the Factor's Estate! :)
    1. Lucevar
      Lucevar
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      I hope you enjoy!

      This also doesn't touch the Factor's Estate at all, so it's compatible with Atrayonis's mod etc :D 
    2. Kildozery
      Kildozery
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      Ah of course! Here's me forgetting that the factor's estate was different from the building of the town!
    3. Lucevar
      Lucevar
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      I didn't edit any of the town scripts, so unless another mod plonks stuff where I do it should be fully compatible.
  6. vaelta44
    vaelta44
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    Looks good. Yes, I've always found it odd in particular that he was just standing around in the woods before I showed up!

    Will this work with MGE XE distant land and showing/hiding your additions appropriately based on progression?
    1. Lucevar
      Lucevar
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      Thanks!

      I'm not sure about distant land -- possibly the parts of it that use the vanilla colony scripts, probably not the stuff like the tents that use new scripts. At some point over the next few days I'll check out how MGE's .ovr files work and add a custom override set if necessary.
  7. Dreadnaughtious
    Dreadnaughtious
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    This looks super cool. Excited to play through it whenever I get around to playing Morrowind instead of modding it.
    1. Lucevar
      Lucevar
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      Always a struggle haha, but hopefully you enjoy it when that day dawns!