If Kalinter's anything like me -- the joy of building things is enough to make up for, as you so accurately put it, the appalling level of pointless to-and-fro busywork.
Yep, I love construction elements in games. I'm the same person who has a 150 hours of playtime in Fallout 4 and I never once went to Diamond City. Just spent that time engaging with and modding the settlement building system.
My favorite elements of the vanilla game are building Raven Rock, and growing Tel Uvirith. There is an element of busy work, I agree. But i never found it to be egregious. I also really like the amount of unique voice acting on Solstheim. Really helps to liven the place up and make the characters there feel really unique.
Awesome! I'm absolutely heading back to Solstheim now. The EEC is one of my favs! This should be fully compatible with East Empire Company Redux too, as I specifically didn't touch anything relating to the Factor's Estate! :)
I'm not sure about distant land -- possibly the parts of it that use the vanilla colony scripts, probably not the stuff like the tents that use new scripts. At some point over the next few days I'll check out how MGE's .ovr files work and add a custom override set if necessary.
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I'm never going to forget the "kill the roots" quest. So much pointless to-and-fro busywork - which pretty much summed up much of the rest of it too.
I was thinking about making a few tweaks to the whole questline.
My favorite elements of the vanilla game are building Raven Rock, and growing Tel Uvirith. There is an element of busy work, I agree. But i never found it to be egregious. I also really like the amount of unique voice acting on Solstheim. Really helps to liven the place up and make the characters there feel really unique.
This also doesn't touch the Factor's Estate at all, so it's compatible with Atrayonis's mod etc :D
Will this work with MGE XE distant land and showing/hiding your additions appropriately based on progression?
I'm not sure about distant land -- possibly the parts of it that use the vanilla colony scripts, probably not the stuff like the tents that use new scripts. At some point over the next few days I'll check out how MGE's .ovr files work and add a custom override set if necessary.