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Dorfklaus

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Dorfklaus

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Makes Slaughterfish much less aggressive unless the player is hurt.

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Slaughterfish have a very peculiar ecological niche: making water more annoying to player characters. I've tried to make them a little more interesting hopefully. They will smell your blood in the water now!

This mod sets the Fight value of normal and small Slaughterfish to 81. They will attack you when they bodily bump into you or if you stay very close to them too long but will no longer swim through the entire cell to taste steel the moment you put your toes in the water. However it also adds a script to both 'fishes that sets their Fight to 100 when the player's health is under a certain threshold (90%), restoring their hyper aggressive vanilla behavior and likely making them swarm you.

Tested in MGE XE and OpenMW nightly build 20250211.

Changes both Slaughterfish variants. Doesn't change the quest-related Old Blue Fin. If you use a different mod that adds scripts to Slaughterfish let me know and I'll see if I can make a patch. Same for mods that add more slaughterfish variants. I will do one for Tamriel_Data at least and one for whatever mod adds diseased ones to my game.

Also I may do an optional Dreugh version that also allows Dreugh to smell Water Breathers and follow Water Walkers...

...Okay, T_D patch is online. Same stats as the main slaughterfish. Blind fish had their Fight reduced to completely tame 70 but they can smell blood once you're down to 99% HP!

...OAAB adds a different Blind Slaughterfish. It needs its own script because it's also diseased. Done!