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Zesterer's Volumetric Clouds shader for OpenMW has an option (enabled by default) that replaces the sky textures with ones made of solid colors. This is because most of the vanilla sky textures include 2D clouds, which look weird with the 3D ones. This is fine expect for one thing, the night sky will be devoid of stars, which is unfortunate.
For this reason, I decided to create a set of textures that will replace every sky texture that contains clouds with one that is just a solid color, so you get to keep the beautiful night skies and 3D clouds without weird 2D ones.