Looks like there's a compatibility with BCOM/Ald Skar Overhaul in the placement of Medyn - he's floating in the grey void to the right of the upper floor
the mention of lurchers intrigued me because nobody has tried introducing them to TES III because they don't like the design in ESO. I keep telling them, you don't have to design them to look like they do in ESO. make them look more like something that would have come from the minds working on TES III. People don't seem to get that when I explain it to them, even though creatures change designs in almost every TES game to some extent. And sorry, I know it seems like I am randomly rambling, but I wanna say that I look forward to seeing the lurchers ingame!
Not that I know of, but I like the wererats from Forgotten Realms and the book On Lycanthropy already lists other strange lycanthropes besides werewolves.
Thanks for this mod, I really like all of your mods, they add more depth to my game. I hope you make more mods, but either way thank you very much for this one!!!
Great quest! I really enjoyed it, it also made me go and download your Professionals series, will be excited to come across the quests added by them in my playthrough!
14 comments
And the location ID "Uvayn Ancestral Tomb" is used in Tamriel Rebuilt
Still patiently waiting for the triumphant return of Tiber's Boxing League...