I love this! I always like seeing enemy levels. It doesn't seem to be as important here as it is in Skyrim (a game that literally references levels in perk and spell descriptions), but it's still really nice to see.
A great addition to an already wonderful mod. I endorsed this and linked it in my comment on the original mod! <3
wow that's looks amazing! really like the close to vanilla style!
I'm glad you and so many others like my mod! its something i saw many people ask for in Seph's comments and when i finally got sick of having to choose between OpenMW's more complete HUD mod or MWSE's access to UI expansion i decided to have a look at how i could do it and found a simple addition to a single line would get me exactly what i wanted!
thanks to Sephumbra i was able to release this on the nexus so that all those people who asked can finally get what they wanted too! (seph said that they made their HUD mod over a weekend so its honestly surprising to me how its still the only option!!!)
no promises but if i ever get to it i want my HUD mod to be like that, Seph's bars are great but even with the appropriate style they don't quite feel "right" and are missing a few modern MWSE touches like lazy bars and status effect indicators!
ideally i want to make a modular HUD that allows players to add their own options kinda like oblivion's "hud status bars" mod where you can simply add what you want to track in an ini file and it will create a bar for it! (e.g. when i wanted to do this in oblivion i added a "getAV level" command to the name section of the ini file and it just gave me their levels)
Thank you! I have a mod which makes Illusion spells (e.g. Frenzy) work based on magnitude vs character level (like in Skyrim but with spellcrafting it's actually good in Morrowind haha) and I was getting sick of typing "getlevel" into the console while playing an Illusion mage <3
10 comments
A great addition to an already wonderful mod. I endorsed this and linked it in my comment on the original mod! <3
Btw here's my layout with your mod:
I'm glad you and so many others like my mod! its something i saw many people ask for in Seph's comments and when i finally got sick of having to choose between OpenMW's more complete HUD mod or MWSE's access to UI expansion i decided to have a look at how i could do it and found a simple addition to a single line would get me exactly what i wanted!
thanks to Sephumbra i was able to release this on the nexus so that all those people who asked can finally get what they wanted too!
(seph said that they made their HUD mod over a weekend so its honestly surprising to me how its still the only option!!!)
no promises but if i ever get to it i want my HUD mod to be like that, Seph's bars are great but even with the appropriate style they don't quite feel "right" and are missing a few modern MWSE touches like lazy bars and status effect indicators!
ideally i want to make a modular HUD that allows players to add their own options kinda like oblivion's "hud status bars" mod where you can simply add what you want to track in an ini file and it will create a bar for it! (e.g. when i wanted to do this in oblivion i added a "getAV level" command to the name section of the ini file and it just gave me their levels)
It's always fun to me seeing how strong an NPC is supposed to be, not just visually but statistically.
10/10
This is what i need.
Much appreciated.
Cheers for this addition