Your clothing mod is a very good idea! I like it very much.
But it doesn't work in my installation, because the 0.2s delay is too short: the "hello" triggers after 1s (more or less). Perhaps it's because my PC isn't very powerfull. (?) So i did this: - PS_ClothesScript: removing of TimePassed and NPC disable - Creation of a global float PS_TimePassed - Hello lines: addition of "set PS_TimePassed to 2" in the results - PS_ClothesTestDelete: using the global var instead of the local, and changing the test to "if ( PS_TimePassed > 2 )"
That sounds great thanks for the report and for looking into it. So you're affectively using the dialogue results to make 2 seconds pass instantly? That sounds like a great solution! I wonder if there would still be a need for the delete and disable script at all, or if that could also be done via dialogue results 🤔 please may you share the esp?
Now i'm thinking about an improvement: i think it would be better if, instead of the starting detection with MenuMode == 1, we start with sound detection (cloth, armor light, armor medium, armor heavy, and ring), so it should work even with quick keys, and it should have more efficiency and performances. Of course, this needs some other modifications and adaptations... You can take this idea if you want.
Thank you! Yeah having it happen in menu mode as well would be cool. Feel free to work on that if you like and host it on your own page. I'm thinking this mod, and/or your version, actually does deserve its own page if only to get the attention of lua modders. If it was made without the limitations of vanilla script I'd like it so the debuff was invisible, so it didn't drain your personality it just made NPCs like you less, and also include controllable modifiers for being diseased and having your weapon drawn as well. Hell, in mod config you could throw in racism modifiers, baseline disposition changes and how much things like haggling affected things. Call it "The Disposition Overhaul, MWSE and OpenMW Lua" :p
First of all, cool mod and nice idea! Neat that you manage to stick it all in mwscript!
Second, the idea of someone invisible appearing behind me every now and again specifically to judge my looks, and then disappear into the shadow realm is terrifying.
5 comments
But it doesn't work in my installation, because the 0.2s delay is too short: the "hello" triggers after 1s (more or less). Perhaps it's because my PC isn't very powerfull. (?)
So i did this:
- PS_ClothesScript: removing of TimePassed and NPC disable
- Creation of a global float PS_TimePassed
- Hello lines: addition of "set PS_TimePassed to 2" in the results
- PS_ClothesTestDelete: using the global var instead of the local, and changing the test to "if ( PS_TimePassed > 2 )"
Now it works.
https://dk1.ti1ca.com/get/37.66.26.10/9ta61j11/PS_ClothingMatters.edited.ESP
Now i'm thinking about an improvement: i think it would be better if, instead of the starting detection with MenuMode == 1, we start with sound detection (cloth, armor light, armor medium, armor heavy, and ring), so it should work even with quick keys, and it should have more efficiency and performances.
Of course, this needs some other modifications and adaptations...
You can take this idea if you want.
Hell, in mod config you could throw in racism modifiers, baseline disposition changes and how much things like haggling affected things. Call it "The Disposition Overhaul, MWSE and OpenMW Lua" :p
Second, the idea of someone invisible appearing behind me every now and again specifically to judge my looks, and then disappear into the shadow realm is terrifying.