About this mod
An extension for MUSE-2 users that covers the new lands released by Project Cyrodiil. This file contains MUSE folders and the MWSE configs for music in ruins, towns and the wilderness, so that you can add your own music into the game dynamically.
Combat music slots now included!
- Requirements
- Permissions and credits
- Changelogs
This mod comes with no music of it's own, it simply lets you port your own MP3 files into the game dynamically!
INSTALLATION - drag both the 'Music' and 'MWSE' folders into your Data Files.
Then, select your own MP3 files of your choice and drag them into the respective folders. If, for instance; you already have Oblivion downloaded you can go into your Morrowind's: (Data Files>Music>MS>Cell>CyrodiilTown) to and drop your Oblivion 'Public' soundtrack MP3 files there, to have that music play while in town!
There are separate folders for music selection. Under the cell, interior and region tabs are the respective folders of 'CyrodiilTown', 'CyrodiilRuin' & 'CyrodiilWilderness'. Drag and drop your music into the respective folders after install and you're good to go!
REQUIREMENTS - MUSE 2.0 is required as is Project Cyrodiil's Abecean Shores release.
OTHER NOTES - Crypt and Barrows may be overridden by 'tomb' music in other MUSE folders is music is present in those folders.
UPDATES:
- As of version 1.1, there is now additional Cyrodiil cave music, Barrow&Crypt music and Sewer music slots.
Sewer music is includedin the cyrodiil ruin folder. Barrow & Cave music may be overridden by music in the general
'Tomb' & 'Cave' folders from MUSE-2 if you have them with music.
- As of version 1.2, combat music is integrated for a variety of foes. Not all Project Cyrodiil enemies will have music and it mostly
applies to animals that can *only* be found in Cyrodiil.
This is my first attempt at shipping a MUSE project. So let me know if anything goes awry!
Reach out for any questions. Happy modding.