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Redweller

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reRedweller

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  1. Neuromante
    Neuromante
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    That's really neat! The item condition bars are super useful (and mostly the only thing I had missing in my UI). Any change for a bar for "currently equipped weapon"?

    Also, maybe you would like to take a look at Seph's HUD Customizer, as it is kind of a "all in one" for UI bar mods, with even an option for its own addons (For instance, I have installed "Encumbrance Bar", "More Detailed Companion Healthbars" and I can configure them from the same page.
    1. reRedweller
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      The currently equipped weapon's condition is already tracked in the vanilla HUD, I think. So aside from the (not too reliable) timer there's really no benefit in adding it, so I've decided not to. I can add it, though.

      I know and use Seph's HUD, but AFAIK it mostly only offers unified positioning. Most mods I have that utilize it also have their own MCM pages, and it was a bit baffling at first for me to find that part of their controls were somewhere else. Also I plan to implement drag-n-drop positioning, which Seph's HUD doesn't have, so it's seems pointless to use it in the first place.
  2. Seallv
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    Thank you, works great! Im using it all the time on my current character. My current character's goal is to maximize Attribute gain for each level as much as possible, so this mod helps a lot as you can imagine. If my calculations are correct, i should be able to get all attributes to 100 by lvl  40-50.
    1. reRedweller
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      That's exactly why I made it. The idea is so obvious, tbf I was very surprised when I searched for a mod like this and didn't find one existing. So I had to make it myself
    2. Seallv
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      Yeah! Good work! I wish i could make mods myself that i am missing, it sounds like quite a handy skill to have:)
  3. viper681
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    Not sure if it's something that I'm doing wrong on my end; but after I add a progress bar to show, I can never remove it. For example, adding the Long Blade progress bar but then removing it from the mod config doesn't do anything. It still shows up even after being removed from the list. This happens for everything. Alchemy, athletics, etc. (version 1.0.1)

    Only mods are Patch for Purists, Morrowind Code Patch, and MGE XE (and MWSE)
    1. reRedweller
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      Sorry. My main MW installation where I play is rather old(ish). The MWSE versioning was so misleading: the version I play with has the same number (2.1.0) but the build is about 1.5 years old and it behaves completely different from the latest one.

      Anyway, this should be fixed in SPB v1.0.2, please try it and report back. Thanks for your feedback!
    2. viper681
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      It's fixed now in v1.0.2, though probably not in an intended way.. I have to remove the bars by changing the 'bars layout' option to whatever, and only then is any bar removed, removing the bar from 'show values' alone doesn't have any effect. Other than that, it works great now. Seeing numbers go up make my lizard brain happy :)
    3. reRedweller
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      Gotta feed those lizard brains idd. That's part of what makes RPGs so appealing I think

      No need to change the layout, changing layout (or probably any other setting) just forces the update. If you just close the MCM and go back to the game, it should update automatically. That's yet another thing that worked perfectly on MWSE 2.1.0(2023) but has to be fixed for 2.1.0(2024). I will get to it later when I'm back at the PC
  4. Atanvarn
    Atanvarn
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    Thanks! What tree replacer is this, Rebirth?
    1. reRedweller
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      I'm not sure as I got most of the model replacers as part of the pre-made pack a while ago. But browsing through the installed files, I think it may be Vurt's BC Trees 2
    2. 666QUORTHON
      666QUORTHON
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      Hail,good work,are gonna be more stats?
    3. reRedweller
      reRedweller
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      Uhm wrong thread, I think.

      Anyway, what stats are there left? I think I covered all of them, at least, those that can be reasonably tracked.