0 of 0

File information

Last updated

Original upload

Created by

JuanchiProaso

Uploaded by

undertaker1974

Virus scan

Safe to use

About this mod

I've played Hunter's Guild (Mythical Creatures) (https://www.nexusmods.com/morrowind/mods/45748) many times, and always enjoyed it.
However, a small flaw was that the guild base was located in the Grazelands, a little too isolated.
I made my own version for personal use with the guild base near Ebonheart.

Requirements
Permissions and credits
Changelogs
Last year I sent this email to JuanchiProaso:
Hi. 
I've played your mod many times, and always enjoyed it.
However, a small flaw was that the guild base was located in the Grazelands, a little too isolated.
I made my own version for personal use with the guild base near Ebonheart.
Also there is this fantastic mod https://www.nexusmods.com/morrowind/mods/54652 that is incompatible with yours.
May I upload and share my version on Nexus?
Thank you.
Undertaker1974

He answered:
yes, of course.

That's all folks.

Mod cleaned with Enchanted Editor & TESCMD3.
First download the original mod (https://www.nexusmods.com/morrowind/mods/45748), read carefully the readmes of the original mod (some spanish names are mantained in the mod),  install all files, then replace the "Mythical Creatures.esp"  file with "Mythical Creatures (Ebonheart Home).ESP" file.
Wrye Mash is recommended to activate the .BSA file and to level lists.
Better Heads and Better bodies are not required anymore.
If anyone finds any kind of violation, I will delete the uploaded files as soon as possible.