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DreadnaughtVCN

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Dreadnaughtious

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82 comments

  1. GlitterGear
    GlitterGear
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    This mod is amazing; thank you for it! I'm seriously excited to keep exploring the mod further, and I feel like it adds some much needed detailing and character to the region. 10/10, staying in my install forever

    (P.S. -- haven't run into any issues with my Little Landscape mods just yet. Only thing I've noticed thus far is that it makes some areas *really* dense with foliage if you use both at once, but if you're into that, it works very well imo)
    1. Dreadnaughtious
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      I'm glad you've enjoyed it so far! As for little landscapes someone reported there was some clipping issues, may be a foliage mesh issue. I might put an asterisk next to the compatibility tab.
  2. Legolas555
    Legolas555
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    This is undoubtedly the best region overhaul in Morrowind's modding history. The love for details here is just insane. We are reaching Skyrim’s quality of landscape building at this point. The fascination for Morrowind truly never dies.
    1. Dreadnaughtious
      Dreadnaughtious
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      Thanks! I appreciate the comment, inspires me to keep working on my projects.
  3. Sonja
    Sonja
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    I just downloaded the stand-alone Suran bridge and it's lovely. Thank you very much!

    I only wish the entirety of this mod had support for grass/groundcover, such as Remiros. Were that the case, I'd use it in a heartbeat; those screenshots look gorgeous!
    1. Dreadnaughtious
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      I'm glad you like the bridge!

      Sadly, I don't use groundcovers and find them confusing to work with, but if it gets enough requests, I may have to look into it.
  4. bill8875
    bill8875
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    Excellent job at making this area more unique. This has become one of my favorite landscape changing mods. The only thing I may change is the attacked cart near the Daedric Ruins around Suran. It gives quick access some better armor at the start (I know there are monsters around there but if you know what you are doing you can escape fairly easily),
    1. Dreadnaughtious
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      In my spare time I'm slowly working on an update. Within this update that cart will only spawn at LV 12+. I agree with the assessment on it.
    2. bill8875
      bill8875
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      Sounds great. There may be some other areas I believe with large amounts of money or some custom glass staff being donated at a shrine that may be a concern.

      For compatibility, you could also add that Serabul is not compatible. There are numerous floating objects (among other things if people using any grass mod that has not been patches).
  5. zsouza13
    zsouza13
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    I'm confused, is this esp for bridge compatible with BCOM's White Suran? Not sure exactly where to load it, before or after bcom, etc. Thank you 
    1. Dreadnaughtious
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      One is meant to run with White Suran, the other does not. The one that does uses some white Suran assets and is therefor dependent on White Suran. I advise loading after White Suran and thus BCOM's White Suran too. If you do not have White Suran use the Standalone version.
    2. Daiyus
      Daiyus
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      [EDIT] Ignore, load order issue.
  6. LordoftheForsaken89
    LordoftheForsaken89
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    How's compatibility with Concept Art Plantations?
    1. Lucevar
      Lucevar
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      Seems fine from what I've seen so far :) 
    2. MelancholicKnight
      MelancholicKnight
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      Update: There are some issues, some floating lanterns and NPCs, some buildings mashed together, etc. It isn't unplayable but there are some conflicts.
  7. MelancholicKnight
    MelancholicKnight
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    This is such a great mod, takes one of the more undercooked regions and makes it exceptional! It just oozes such cool atmosphere and feels like it belongs naturally in the lore and game. Great job!
  8. RithisAlrathith
    RithisAlrathith
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    Hi, I'm using the esp for the White Suran Bridge and it works alright no problems, just, when I run S3LightFixes I get this in return:
    \Morrowind\Mods\Architecture\SuranWhiteBridge\ALoP-Suran Bridge.ESP: Unable to resolve moved reference (3, 476757) for cell Suran (6, -6)Never happened and I have no idea what it means. Its .omwaddon gets generated and there don't seem to  be problems, just this line, thought I'd let it known.
    Thanks for the bridge!

    ...edit - tried downloading a more recent version of S3 and well same thing different wording:
    \Morrowind\Mods\Architecture\SuranWhiteBridge\ALoP-Suran Bridge.ESP: could not be loaded due to error: Unable to resolve moved reference (3, 476757) for cell Suran (6, -6). Continuing light fixes without this mod . . .
  9. Zzarcon
    Zzarcon
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    I've noticed that groundcover mods don't play the best with this mod. As I am getting clipping grass in numerous places. I used the lawnmower, but that didn't help much. Which is surprising as that usually does the trick.
  10. PatricianVidya
    PatricianVidya
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    Absolutely stunning work, great work!
    Can you elaborate on the Abidi Pipe Emporium incompatibility? Is it a minor thing that can be ignored/disabled in console or is it a more major conflict?
    1. Dreadnaughtious
      Dreadnaughtious
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      To my understanding my mod covers a bunch of its exterior but I haven't tested it personally. In the current WIP update things have been moved from the area to allow compatibility but I've no timer for you there.