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Slay's Assassin Mark v. 1.0
::Requirements::
OPENMW 0.49+ <-hard requirement. This hasn't been tested on 0.48 at all.
::Features::
This mod places a mark on an enemy that will lower the health of the target based upon the following calculation: Target's Current Health - [(Target's Current Health ) * (base Weapon Mult + (sneak skill value * 0.0025))].
Each weapon has a multiplier that will effect the above equation. By default this drain effect will only be used for short blades and hand to hand attacks.
To get the drain effect, you must be a)sneaking, b)charging an attack, and c) be close to and within a 60-degree angle behind the enemy. If you meet all those conditions the mark is automatically placed.
A strength bonus is also applied at a rate of +5 per level of your character. This needs the same conditions to come into effect, and is intended to give more damage for your weapon on a critical strike.
Each actor can only be effected by the mark ONCE. After that the mark cannot be placed on them again. The mark is indicated by vfx of red skulls, a whoosh sound associated with the strength bonus, and a heartbeat
noise that will last as long as the mark is in effect. The mark lasts 10 seconds. After expiring all the health that was drained will be returned to the actor. The strength bonus will always be applied if you meet the above conditions.
These following settings can be manipulated in the settings:
*Note: These numbers are their default values*
Base Weapon Mulitiplier, Short Blades, = 0.25
Base Weapon Mulitiplier, Hand to hand,= 0.15
Base Weapon Mulitiplier, 1h long blade, = 0.1
Base Weapon Mulitiplier, 2h long blade = 0.1
Base Weapon Mulitiplier, Spear = 0.1
Base Weapon Mulitiplier, 1h blunt = 0.1
Base Weapon Mulitiplier, 2h blunt = 0.1
Base Weapon Mulitiplier, staff = 0.1
Base Weapon Mulitiplier, 1h axe = 0.1
Base Weapon Mulitiplier, 2h axe = 0.1
Base Weapon Mulitiplier, 'Other' Weapons, a catchall = 0.1
Allow drain for all weapons = false
Enable sneak skill cap = true
sneak cap value = 100
enable strength buff = true
enable strenght buff for all weapons = false
enable strength buff cap = true
strength buff cap value = 150
strength buff per level bonus = 5
THE MARK LASTS 10 SECONDS. AS OF 1.0, THIS CANNOT BE CHANGED.
::Known Limitations::
None groundbreaking. The VFX is slow to load and isn't always a great indicator that the mark is on. Listen for the sound effects, they are a much better indicator.
There is currently no way for OpenMW lua to know that the character is actually hidden from other actors. This isn't bugged, but this can be exploited so that the mark can be placed in situations that it might
not have been intended to be used. The player can meet the conditions to place the mark even if the actor the player is placing it on knows the player is there. There is currently no way around this in OpenMW lua scripting,
though I have done my best to ensure that situations like this are few and far between.
::Installation/Load Order/Conflicts::
Since this is mainly lua scripting and custom assets, no part of this should conflict with other mods. If you find a conflict, please contact me, slaythedragonn, on Nexus. Your load order also won't particularly matter due to this.
::Credits/Permissions::
Do whatever you want with this, just credit me. All the code and everything else is mine or free asset. The VFX, however, is edited from the mod Magic Diversity-COMPLETE- by Arkann. https://next.nexusmods.com/profile/Arkann/mods?gameId=100
Make sure to credit them if you use the VFX for anything. Other than that, have at it.