I just downloaded this yesterday and it looks glorious! I just love these parallax textures.. Only I have a small issue that I hoped you could help me with or point me in the right direction. I have to use the inverted ones or else I get a greenish tint in the reflections. Once I used those all looked right except the ground and the railings on the cantoons so I just deleted the floor texture, but of course I would very much like to use the floor texture too. parallax textures are especially impressive in vr!! I also really want to use your westgash replacer but I get the same problem with some of the rocks. I opened the specular map in gimp and I see it is colored pretty much exactly as the tint I get in game. I dont know if its the specmap that does this or something else.
Hey, the green reflections are because you don't have a PBR shader installed, the spec maps in the vanilla game tint to the color of the texture while in PBR the color intensity is used for PBR intensity, try getting Wareya's https://www.youtube.com/watch?v=WjaqWgpMne8
Ahhh haha I see! Thank you very much for responding so fast! I just deleted all the spec maps now and was testing in game and that fixed it but I am eager to see it how it is SUPPOSED to be..!
Thank you for your amazing work (and your other mods), one of my favorites! Do you plan to do the same with the whole velothi texture set in the future?
Just amazing mod - the best i've ever seen for Vivec. I can't seem to the spectacularity working with Rafael's PBR shaders however (this seems to be the case for all the PBR mods I've tried). I also don't have a "lighting_pbr" file in my shaders/lib/light folder. Can I create my own? It's not a big problme because they quality of the texture work and normal maps are so high without the reflective effect it still looks amazing - but I'd love to figure this out one day.
I think the file that allows u to change PBR roughness in rafaels shaders is a different one, I'll check it out later and let you know where you can invert the roughness because I remember that you can with Rafael's
Thanks - it's the same with almost all the PBR texture mods I've tired - they just don't jive with Rafael's global PBR solution - I'm using 0.49 on a Linux version. The normals display fine it's just the specualirity missing... here's a pic...
https://postimg.cc/YhYSPVKk
Anyway these new texture mods are of just phenomenal quality - just tired your Dwemer mod and it's incredible... Thanks for all your hard work.
I don't personally use MO2 and I never have but when you install this and unzip the pack there are 3 folders, the core files, PBR files for base wareya PBR shader settings and PBR files for inverted wareya PBR shader settings, so just put the textures in the core files into your data files (or a data files similar folder) and then choose one of the 2 other folders depending on what your shader settings are. That's how you would install it manually, idk exactly how to use MO2 but I hope the file structure I wrote helps out at least.
Amazing! Probably the best retexture of Vivec i've seen. Loved the inspiration from ESO, made the city look way more vibrant and powerful, worthy of its name!
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https://postimg.cc/YhYSPVKk
Anyway these new texture mods are of just phenomenal quality - just tired your Dwemer mod and it's incredible... Thanks for all your hard work.
Would it make sense to install this on vanilla?