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superliuk

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superliuk

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16 comments

  1. northivanastan
    northivanastan
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    FYI, I think you're missing a line for the "Strident Coast Region" in your soundbank file. Because of that, default music plays in Anvil and the surrounding region. I think it used be called "Gold Coast Region" during the beta, but isn't anymore.
    1. Walkihr
      Walkihr
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      • 3 kudos
      I actually tried renaming it to Strident Coast Region but it didn't seem to affect it.
    2. superliuk
      superliuk
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      • 41 kudos
      Open the console and execute the following commands:
      luap

      print(self.cell.region) This command writes the name of the region to be used in the script

      exit()
    3. northivanastan
      northivanastan
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      Huh, well it did work for me. I added a line for, all lowercase, "strident coast region" in the soundbank file, and afterwards Anvil played the custom music.
    4. TwilotSpankle
      TwilotSpankle
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      i followed the instructions of print(self.cell.region) and it spit back 'gold coast region' and it didnt get fixed after closing the player, or even restarting the game. so i went into the lua script and added 'gold coast region' and it worked......but not on interiors. same vanilla soundtrack
    5. northivanastan
      northivanastan
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      I can't get any of the Dynamic Music mods to support interiors perfectly. A few, but not all, work in the TR soundtrack mod. I think they might all have to be individually specified, or something. Haven't looked into it.
  2. Umariil
    Umariil
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    Damn I didnt enjoy these new songs, I wanted to old classic soundtrack of Oblivion. Is it hard to create a mod like this? or someone else know of a mod doing this?

    Cheers!
    1. superliuk
      superliuk
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      • 41 kudos
      it's easy!
      open 1000_region_cyrodiil.lua and change path, name and lenght under 'track' section
      for example:
       tracks      = {
              {
                  path = 'Music/Explore/Reign of the Septim[the song name comes from Spotify, you must use the file name].mp3',
                  length=110
              },
    2. Umariil
      Umariil
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      Awesome! I already wrote and asked on the "Dynamic Music" home page on a video tutorial but this seems pretty easy. Atleast if I use your mod as a base :D and others like it. Tho I was wondering what does "length=100" number come from? How do I know it/get it for each song?

      Nvm! It was very easy after all haha, and for anyone else the etc "length=100" number is just the length of your song of choice is in secounds.
    3. superliuk
      superliuk
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      • 41 kudos
      It is the length of the song expressed in seconds.
      If you use Windows, right click, properties, details so Reign of the Septim (supposed to be the title song of Oblivion) ​​is 1 minute and 50 seconds long, so you should write length = 110 
    4. Umariil
      Umariil
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      Yes I found that out myself as I added in my question later, with little experimenting ^^ But still thank you nonetheless.
  3. Erevel09
    Erevel09
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    Thank you for the mod. It complements the region quite well. It took me a minute to make it work for MO2 but it works great.
    1. superliuk
      superliuk
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      • 41 kudos
      Thanks, I'm glad you like it😊.I like the idea of ​​having different music based on the province. Unfortunately music overdose 2 is not packaged like the first.🤷‍♂️
    2. ModDownloader3000
      ModDownloader3000
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      May i ask how you were able to get it to work with MO2?
    3. superliuk
      superliuk
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      • 41 kudos
      Sorry but I don't use MO2 or similar, I install mods manually.
    4. Erevel09
      Erevel09
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      Locked
      I had to rearrange the folder structure a bit to make it work. Basically:

      - Downloaded both archives.
      - Installed Oblivion Music Overdose (archive with music) first: when the MO2 did not detect proper folder structure I created Music folder and put "Oblivion Music Overdose" into it.
      - Installed Oblivion Music Overdose (archive with script) on top of it and merged both together.

      Final outcome looks like this: Screen