Really happy to have stumbled on this mod, I was recently hoping for something similar to this for OpenMW!
I wonder if you've considered adding functionality similar to https://www.nexusmods.com/morrowind/mods/51705?tab=description - basically give training a secondary benefit of permanently raising your skill acquisition rate in exchange for getting fewer skill ups.
The other thing I was wondering about is some sort of way to track who has trained you already in what skill, but that might be more UI work in the skills menu.
It seems like you already have ideas about how to limit access to master training.
I'm familiar with Reading is Good. While I like the idea more than in the vanilla design, I have to admit it fixes the issue by turning it the other way around: instead of postponing bonuses, it is now more worthwhile to read books as soon as possible: otherwise, you miss out on future gains. Similarily as when advancing via training, I believe the best solution would be to grant a fixed amount of XP, instead of full levels or future bonuses. Only then would the timing of receiving the bonus be irrelevant.
As for displaying the history of training, it should be possible, at least in the mod config view. Adding it to the UI might conflict with other mods.
Yeah, master trainers would need to be thought through. I'm more inclined toward a version where existing vanilla quests are reused as a requirement, so that the world feels more cohesive (completing quests should be more impactful). New quests can stand out too much, I'm not a big fan of adding new content overall and I'm certainly not talented enough to write them myself.
Hello.Congrats for your mod.Nice.How many of the recomended mods can i use in the same time without conflicts?All of them,this is the loading order...or just one by one?Thanks.
Hi raulentiu. I used all of the mods I recommended in the description (all at the same time in one run). Load order doesn't matter, as all of them are MWSE mods. Load order is important only for .esp plugins.
Learning one of the three currently available skills hides that skill and unlocks another one in its place. If it still doesn't work, you might need UI Expansion.
7 comments
I wonder if you've considered adding functionality similar to https://www.nexusmods.com/morrowind/mods/51705?tab=description - basically give training a secondary benefit of permanently raising your skill acquisition rate in exchange for getting fewer skill ups.
The other thing I was wondering about is some sort of way to track who has trained you already in what skill, but that might be more UI work in the skills menu.
It seems like you already have ideas about how to limit access to master training.
Will use on my next game - thanks!
I'm familiar with Reading is Good. While I like the idea more than in the vanilla design, I have to admit it fixes the issue by turning it the other way around: instead of postponing bonuses, it is now more worthwhile to read books as soon as possible: otherwise, you miss out on future gains. Similarily as when advancing via training, I believe the best solution would be to grant a fixed amount of XP, instead of full levels or future bonuses. Only then would the timing of receiving the bonus be irrelevant.
As for displaying the history of training, it should be possible, at least in the mod config view. Adding it to the UI might conflict with other mods.
Yeah, master trainers would need to be thought through. I'm more inclined toward a version where existing vanilla quests are reused as a requirement, so that the world feels more cohesive (completing quests should be more impactful). New quests can stand out too much, I'm not a big fan of adding new content overall and I'm certainly not talented enough to write them myself.
Sadly, I use OpenMW and I can't test it.
Just wanted to comment that I love the idea.