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BobbyBPG

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bobbythibs

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22 comments

  1. ReachHeavenByViolence
    ReachHeavenByViolence
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    Finally! I'd love to see MacKom versions of all the heads in Tamriel Data that still aren't covered.
    1. SamFisher91
      SamFisher91
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      • 8 kudos
      Omg this would be incredible. I have some dude in the vivec library overhaul mod (which utilizes tamriel data) with a vanilla face still... So f'n annoying
    2. ReachHeavenByViolence
      ReachHeavenByViolence
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      Dandion managed to cover a lot of them, but now all. I've also made versions of all the new upcoming male altmer heads and a couple of the female ones, but it'd still be a lot of work to cover the rest, so I hope someone else will take a shot at it too.
    3. bobbythibs
      bobbythibs
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      • 10 kudos
      I'm chipping away at those now actually just not trying to burn myself out with modding 
    4. ReachHeavenByViolence
      ReachHeavenByViolence
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      Great to hear! I'm looking forward to you posting them here for us to use :)
    5. bobbythibs
      bobbythibs
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      80 new heads still working on a beard system for some of the longer bearded heads but will just update this file as that gets done

      https://www.nexusmods.com/morrowind/mods/55726/
  2. SamFisher91
    SamFisher91
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    • 8 kudos
    Awesome!! The more Mackom Heads, the better. Just need all of OAAB and Tamriel Data covered
    1. Zzarcon
      Zzarcon
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      • 34 kudos
      Someone actually did that. https://www.nexusmods.com/morrowind/mods/48595
    2. bobbythibs
      bobbythibs
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      • 10 kudos
      I'm working on another patch right now but have just been focusing on the playable heads for the Tes3mp server I'm a part of there are a few other Mackom-style heads packs I already have such as the one mentioned here already and this one https://www.nexusmods.com/morrowind/mods/52209

      however, Dandions pack has an issue with the normal maps where he has the suffix as _n when in openmw it needs to be _d so I'm fixing that I also am not a huge fan of the facial hair style he uses so I am reworking that but that's all personal preference definitely recommend this.

      The other patch I'm working on is "the doors of oblivion" heads that do not get replaced by the ones already mentioned here I have around 60 heads to redo but plan on getting to the other races once I'm done with these.
    3. SamFisher91
      SamFisher91
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      • 8 kudos
      SO looking forward to this @bobbythibs
    4. bobbythibs
      bobbythibs
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      • 10 kudos
      80 new heads still working on a beard system for some of the longer bearded heads but will just update this file as that gets done

      https://www.nexusmods.com/morrowind/mods/55726/
  3. DANTHEMANACKER669
    DANTHEMANACKER669
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    • 2 kudos
    if only this could work with Roberts Bodies
    1. bobbythibs
      bobbythibs
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      • 10 kudos
      I'm not sure how the mesh would line up but you could probably just copy the breton bodies .nif from Robert Bodies and rename it the same structure I did for the better bodies and put it after the load order. The reachmen are close to Bretons as they have a common ancestor so I made them pretty simlar in skin tone.
  4. Datboijames
    Datboijames
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    • 4 kudos
    This mod looks amazing!

    BUT, it does appear to have some missing meshes. 
    I went to the Droopy Mare in Karthwasten, and the Reachman camp in the Mesa, and there where Reachmen with the yellow triangles. 
    Gone with the mod disabled. Not sure exactly what head is causing the issue, looks to be just one or two males. BUT the ones that do work look FANTASTIC. 

    Thank you again for making this! And I hope it gets updated/resolved. Just wanted to give you a heads up! :)
    1. bobbythibs
      bobbythibs
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      • 10 kudos
      I'll Have to check that out thanks I just changed what heads were playable
    2. bobbythibs
      bobbythibs
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      • 10 kudos
      I just checked this out and it was fine for me do you have this mod listed under requirements installed as well?
      https://www.nexusmods.com/morrowind/mods/46300

      I didn't include the female Reachmen better body in my mod because they matched fine and I only had to retexture the male one
    3. MizterMoonshine
      MizterMoonshine
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      • 30 kudos
      If you have any TR bodies replacer, the esp for this mod needs to load before it.
    4. Datboijames
      Datboijames
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      • 4 kudos
      I a dumb dumb, I completely forgot to activate the Breton BB esp. 
      Thank you guys! 
  5. Maarsz
    Maarsz
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    The plugin seems to just connect to the renamed meshes, if you kept the original naming for the .nifs then there wouldn't be a need for a plugin, saving load order space
    1. bobbythibs
      bobbythibs
      • supporter
      • 10 kudos
      I tried this originally but I was having an issue with better bodies retexture and some normal maps. I'm also modding specifically for tes3mp so not sure if that really makes a difference. This is my first mod so I'm not super well-versed.
  6. Suzanetta
    Suzanetta
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    FINALLY. thank you!!
  7. Umariil
    Umariil
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    • 3 kudos
    Nice ^^ More Mackoms replacers is always welcomed! Even if I for the most part never get them to work hahaha Atleast thus far like for TR npcs.