Omg this would be incredible. I have some dude in the vivec library overhaul mod (which utilizes tamriel data) with a vanilla face still... So f'n annoying
Dandion managed to cover a lot of them, but now all. I've also made versions of all the new upcoming male altmer heads and a couple of the female ones, but it'd still be a lot of work to cover the rest, so I hope someone else will take a shot at it too.
I'm working on another patch right now but have just been focusing on the playable heads for the Tes3mp server I'm a part of there are a few other Mackom-style heads packs I already have such as the one mentioned here already and this one https://www.nexusmods.com/morrowind/mods/52209
however, Dandions pack has an issue with the normal maps where he has the suffix as _n when in openmw it needs to be _d so I'm fixing that I also am not a huge fan of the facial hair style he uses so I am reworking that but that's all personal preference definitely recommend this.
The other patch I'm working on is "the doors of oblivion" heads that do not get replaced by the ones already mentioned here I have around 60 heads to redo but plan on getting to the other races once I'm done with these.
I'm not sure how the mesh would line up but you could probably just copy the breton bodies .nif from Robert Bodies and rename it the same structure I did for the better bodies and put it after the load order. The reachmen are close to Bretons as they have a common ancestor so I made them pretty simlar in skin tone.
BUT, it does appear to have some missing meshes. I went to the Droopy Mare in Karthwasten, and the Reachman camp in the Mesa, and there where Reachmen with the yellow triangles. Gone with the mod disabled. Not sure exactly what head is causing the issue, looks to be just one or two males. BUT the ones that do work look FANTASTIC.
Thank you again for making this! And I hope it gets updated/resolved. Just wanted to give you a heads up! :)
I just checked this out and it was fine for me do you have this mod listed under requirements installed as well? https://www.nexusmods.com/morrowind/mods/46300
I didn't include the female Reachmen better body in my mod because they matched fine and I only had to retexture the male one
The plugin seems to just connect to the renamed meshes, if you kept the original naming for the .nifs then there wouldn't be a need for a plugin, saving load order space
I tried this originally but I was having an issue with better bodies retexture and some normal maps. I'm also modding specifically for tes3mp so not sure if that really makes a difference. This is my first mod so I'm not super well-versed.
22 comments
https://www.nexusmods.com/morrowind/mods/55726/
however, Dandions pack has an issue with the normal maps where he has the suffix as _n when in openmw it needs to be _d so I'm fixing that I also am not a huge fan of the facial hair style he uses so I am reworking that but that's all personal preference definitely recommend this.
The other patch I'm working on is "the doors of oblivion" heads that do not get replaced by the ones already mentioned here I have around 60 heads to redo but plan on getting to the other races once I'm done with these.
https://www.nexusmods.com/morrowind/mods/55726/
BUT, it does appear to have some missing meshes.
I went to the Droopy Mare in Karthwasten, and the Reachman camp in the Mesa, and there where Reachmen with the yellow triangles.
Gone with the mod disabled. Not sure exactly what head is causing the issue, looks to be just one or two males. BUT the ones that do work look FANTASTIC.
Thank you again for making this! And I hope it gets updated/resolved. Just wanted to give you a heads up! :)
https://www.nexusmods.com/morrowind/mods/46300
I didn't include the female Reachmen better body in my mod because they matched fine and I only had to retexture the male one
Thank you guys!