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Diject

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Diject

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  1. ownlyme
    ownlyme
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    no matter where i put it, it can't find the morrowind.ini.
    is it supposed to be installed in c:\program files (x86)\morrowind or something?
    i just wanna try generating some data and see if i can make a mod around it for openmw
    1. Diject
      Diject
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      You need to create a json file like this (replace paths accordingly){
        "encoding":"1252",
        "directory":"D:\\Games\\Morrowind",
        "output":"",
      }
      Then run the parser with the "-i yourFile.json" parameter.

      I'm planning to release an OpenMW compatible version in about two months. It will fully support OpenMW and generate output directly in yaml format.
      If you have any feature requests or suggestions, feel free to contact me directly
    2. ownlyme
      ownlyme
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      i have the ui script ready already, which spawns questionmarks above npc heads (based on floating healthbars)
      i can send you that if you want
  2. plotchymemer
    plotchymemer
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    Really looking forward to the OpenMW version. This is the best mod made for Morrowind in a long time
    1. Diject
      Diject
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      So far, the OpenMW port feels more like Morrowind than the original version. That's mostly because most of the information is presented in text form, without direct map markers
    2. JBman99
      JBman99
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      I wonder with the newest version of openmw, that you can implement a quest marker with the new lua framework? 
    3. Diject
      Diject
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      Map markers can't be implemented yet. You can see how they would look in one of my previous posts where I shared a screenshot
  3. MeltL1l1th
    MeltL1l1th
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    Finally Morrowind is playable
  4. Thatoneguy1231
    Thatoneguy1231
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    i cant seem to get this to work. im pretty new to moding this game. am i supposed to enable this in data files because it never seems to show up there
    1. Diject
      Diject
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      If the mod is installed correctly, nothing needs to be enabled in Data Files — it should work automatically. But since you're new to modding, make sure you have MWSE or MGE XE installed properly (I recommend MGE XE). That's usually the hardest part. Then install all the requirements for my mod from the description page, if you haven't already. If it still doesn’t work, try running the MWSE-Update.exe in your Morrowind folder.

      Also, note: this mod does not work with OpenMW
    2. Thatoneguy1231
      Thatoneguy1231
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      MGE XE was the problem here. i reinstalled it and it works great now. thanks for the awesome mod!
  5. Ordinatorborn
    Ordinatorborn
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    How long does the generation take? Its still freezing my game for 10 minutes now
    1. Diject
      Diject
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      Less than 1 min. Make sure you have .NET Runtime 8 installed (you can find the link on the description page) — that usually resolves this issue
    2. Ordinatorborn
      Ordinatorborn
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      I already have it installed + repaired, its still freezed. 
    3. Diject
      Diject
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      Try running the parser manually. It's located in "...\Data Files\MWSE\lib\quest_guider\". Run "run.cmd" and see if any errors appear in the console
    4. Ordinatorborn
      Ordinatorborn
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      Hmm, it says it cant find "morrowind.ini"
    5. Diject
      Diject
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      This is normal if your Morrowind directory isn’t named exactly “Morrowind”. In any case, we now know that the parser is working.
      Next, check the MWSE.log file in your Morrowind folder right after the game freezes — it might contain useful error messages.
      Also, could you please describe the full sequence of actions that leads to the freeze? Even the small details might help — for example, what you click on "generate" and...
  6. RagilSanada
    RagilSanada
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    everyone is very excited for the OpenMW version, including me.
    I've got a question tho, how will it work in the OpenMW version? is it the same or there will be some cut because of how the lua works?
    1. Diject
      Diject
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      Instead of map markers, I'm planning to use a compass-like arrow pointing toward tracked objects. The data needed for the mod to work will have to be either generated manually or downloaded as presets. And of course, it will have a fully new UI design.

      It’ll basically be a new mod, not just a port.
    2. RagilSanada
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      wow, compass arrow is already supported in OpenMW? been a while since i played with that engine, with this mod released to OMW soon, i might be switching to that.

      Good Luck!!
    3. Diject
      Diject
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      OpenMW supports custom UI through lua. It's not as powerful as MWSE, but it's enough for certain things
    4. eric5949
      eric5949
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      please make the generation part work on Linux, thanks. Of course don't let it hold things up for everyone else us Linux users will make it work for us somehow but it would be nice to not have to lol.
    5. Diject
      Diject
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      Don't worry, it’s been part of my plans from the beginning
    6. d3w10n
      d3w10n
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      Do you have any ETA on this mod?
    7. richnewman
      richnewman
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      You said "Instead of map markers", is that not possible to do with OpenMW? World map markers showing generally where something is sounds way better than a compass arrow.

      Either way, appreciate the mod and the work. Looks great!
    8. Diject
      Diject
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      d3w10n, This fall

      richnewman

      There’s no way with current OpenMW (0.49). But I’m planning to implement something like this (this is my test version)
    9. richnewman
      richnewman
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      Thanks for the reply! I'll use this mod instead of waiting then :)
  7. Gratzet
    Gratzet
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    i have a problem with the corprus cure quest, for some reason it marks as an objetive every single "patient" inside the corprosarium, i thought all the arrows/trackers would dissapear when i completed the quest but they didnt, anyone knows why this happens?
    1. Diject
      Diject
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      The mod marks all objects that can advance the quest, and killing the patients is one of the possible paths. The markers might stay if the mod incorrectly determines the next quest stage, or if the quest only completes at the end of the chain.
      Anyway, you can remove tracked objects from the map menu
    2. Gratzet
      Gratzet
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      can you please tell me how to do that? 
    3. Diject
      Diject
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      On the map menu, click the "<" button in the top-left corner. Find the quest in the list and click it to stop tracking the entire quest, or click on a specific object within that quest to stop tracking just that one
    4. Gratzet
      Gratzet
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      Tysm, i feel stupid since i was looking at the mod configuration
  8. syphinn420
    syphinn420
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    How do I track quests using this mod?
    1. Diject
      Diject
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      The mod tracks quests automatically when you get them. Or you can track them from the journal menu by clicking the icon next to each entry
  9. kolmemarkkaa123
    kolmemarkkaa123
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    Great mod got me playing Morrowind again after a long break. It doesnt track every single thing but its not a problem its good that you still have to use your brain sometimes. If theres too much clutter with mission markers on the World map you can remove them from being visible which is good.
  10. blant221
    blant221
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    • 3 kudos
    May you release a version as soon as possible on OpenMW. This is what not only I need, but probably a mass of other players <3
    I wish you the best of luck in releasing a version as soon as possible on OpenMW.