no matter where i put it, it can't find the morrowind.ini. is it supposed to be installed in c:\program files (x86)\morrowind or something? i just wanna try generating some data and see if i can make a mod around it for openmw
You need to create a json file like this (replace paths accordingly){ "encoding":"1252", "directory":"D:\\Games\\Morrowind", "output":"", }Then run the parser with the "-i yourFile.json" parameter.
I'm planning to release an OpenMW compatible version in about two months. It will fully support OpenMW and generate output directly in yaml format. If you have any feature requests or suggestions, feel free to contact me directly
So far, the OpenMW port feels more like Morrowind than the original version. That's mostly because most of the information is presented in text form, without direct map markers
If the mod is installed correctly, nothing needs to be enabled in Data Files — it should work automatically. But since you're new to modding, make sure you have MWSE or MGE XE installed properly (I recommend MGE XE). That's usually the hardest part. Then install all the requirements for my mod from the description page, if you haven't already. If it still doesn’t work, try running the MWSE-Update.exe in your Morrowind folder.
This is normal if your Morrowind directory isn’t named exactly “Morrowind”. In any case, we now know that the parser is working. Next, check the MWSE.log file in your Morrowind folder right after the game freezes — it might contain useful error messages. Also, could you please describe the full sequence of actions that leads to the freeze? Even the small details might help — for example, what you click on "generate" and...
everyone is very excited for the OpenMW version, including me. I've got a question tho, how will it work in the OpenMW version? is it the same or there will be some cut because of how the lua works?
Instead of map markers, I'm planning to use a compass-like arrow pointing toward tracked objects. The data needed for the mod to work will have to be either generated manually or downloaded as presets. And of course, it will have a fully new UI design.
wow, compass arrow is already supported in OpenMW? been a while since i played with that engine, with this mod released to OMW soon, i might be switching to that.
please make the generation part work on Linux, thanks. Of course don't let it hold things up for everyone else us Linux users will make it work for us somehow but it would be nice to not have to lol.
You said "Instead of map markers", is that not possible to do with OpenMW? World map markers showing generally where something is sounds way better than a compass arrow.
Either way, appreciate the mod and the work. Looks great!
i have a problem with the corprus cure quest, for some reason it marks as an objetive every single "patient" inside the corprosarium, i thought all the arrows/trackers would dissapear when i completed the quest but they didnt, anyone knows why this happens?
The mod marks all objects that can advance the quest, and killing the patients is one of the possible paths. The markers might stay if the mod incorrectly determines the next quest stage, or if the quest only completes at the end of the chain. Anyway, you can remove tracked objects from the map menu
On the map menu, click the "<" button in the top-left corner. Find the quest in the list and click it to stop tracking the entire quest, or click on a specific object within that quest to stop tracking just that one
Great mod got me playing Morrowind again after a long break. It doesnt track every single thing but its not a problem its good that you still have to use your brain sometimes. If theres too much clutter with mission markers on the World map you can remove them from being visible which is good.
May you release a version as soon as possible on OpenMW. This is what not only I need, but probably a mass of other players <3 I wish you the best of luck in releasing a version as soon as possible on OpenMW.
120 comments
is it supposed to be installed in c:\program files (x86)\morrowind or something?
i just wanna try generating some data and see if i can make a mod around it for openmw
{
Then run the parser with the "-i yourFile.json" parameter."encoding":"1252",
"directory":"D:\\Games\\Morrowind",
"output":"",
}
I'm planning to release an OpenMW compatible version in about two months. It will fully support OpenMW and generate output directly in yaml format.
If you have any feature requests or suggestions, feel free to contact me directly
i can send you that if you want
Also, note: this mod does not work with OpenMW
Next, check the MWSE.log file in your Morrowind folder right after the game freezes — it might contain useful error messages.
Also, could you please describe the full sequence of actions that leads to the freeze? Even the small details might help — for example, what you click on "generate" and...
I've got a question tho, how will it work in the OpenMW version? is it the same or there will be some cut because of how the lua works?
It’ll basically be a new mod, not just a port.
Good Luck!!
Either way, appreciate the mod and the work. Looks great!
richnewman
There’s no way with current OpenMW (0.49). But I’m planning to implement something like this (this is my test version)
Anyway, you can remove tracked objects from the map menu
I wish you the best of luck in releasing a version as soon as possible on OpenMW.