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Author notes
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File credits
Water texture from OAAB_Data. Sound effects library and original spark VFX model come from the mod Impact Sounds by Archimag. Many thanks to Archimag for making the mod assets a free to use resource.
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Changelogs
Version 1.05
Proper support for impact effects in Preview camera mode.
Version 1.04
New feature: Other mods can register handler functions, that are called whenever an Actor or Object are hit. Minor support for a hit handler for MWScript mods.
Version 1.03
Bugfix for VFX lighting changes in latest OpenMW 0.49 engine update.
Version 1.02
Attacks on NPC's now use different sounds & VFX based on their worn armour. Added an option to disable Attack effects on enemies.
Version 1.0b
Fix for users of OpenMW versions made before November 19th, that use non-normalized model paths.
Added volume control for Impact sound effects.
Impact Effects
Sounds and VFX when your weapon hits surfaces. For OpenMW 0.49 development, recent release version.
Variety of sounds played, dependent on type of weapon and type of surface that is hit. Visual effects include sparks, dust clouds, snow clouds, and water splashes. Different surfaces such as Stone / Steel / Wood / Water will produce very different results. Currently, only melee weapons are supported for these effects.
Due to current limitations, the material of the impacted surface cannot always be accurately determined, so the system used has to sometimes make a best guess as to what material is being struck. As a result, the sounds and visuals may not always be an accurate match to the surface.
There is also support for sound and visual effects when you swing a weapon at NPC's or Creatures. Attack swings on NPC's use different impact effects based on the armour they wear. Attack swings on creatures are partially supported. Mainly limited to Dwemer, Atronachs, Skeletons, and Liches for now.
Attack swing effects can be separately disabled in Settings if not wanted.
Additionally, there are Impact sparks added whenever the Player or an NPC/Creature blocks an attack with their shield.
Sound effects files come from the MWSE mod Impact Sounds by Archimag, upon which this mod is based. Many thanks to Archimag for granting free-to-use permissions for the sound library from his mod.