Sure is! I unironically love Edwin. A lot of the Morrowind companions I've found are great, but they were too nice and didn't scratch the itch for having a character like Edwin around, so I made Caswin. He's been in development since around November and has evolved a lot over the months, but he kept his Edwin-y roots :)
Is anyone else getting these types of errors when starting up Morrowind (not save games) with the new 1,1 version?
Object "gg_caswyn" not found for dialogue type Topic Info "EMPTY"
I posted a similar issue in the Bugs section last night, but that was only in relation to a topic with Caius, and it didn't happen until I was actually ingame. So now, I'm wondering if it's something on my end????
Oh bleeding Hells... that was exactly it. I honestly don't know how I missed that... it's not as though, after all these years, I don't know these basic modding rules. I'm attributing my apparent lack of mod installation skills these days to RL stress... *sigh* Thank you also, for the awesome support!
Just to make sure this wasn't the problem with the Caius issue I reported last night, I'll create a new game to double check. I don't think it was, but after this, anything is possible! I'll let you know the results, later, over in the Bugs section.
Should be compatible with everything! All the dungeons are new and exterior edits are minimal. I've got a fairly extensive modlist and didn't experience any issues.
Only thing I can think of -- it *might* have problems with Brother Juniper's Twin Lamps, since we might've put a new island in the same spot. I haven't checked that though.
Ah, bugger, there's a slight incompatibility in that there's a land-tear and Caswyn's island is floating in the water instead of being on land if OAAB - Brother Juniper's Twin Lamps is loaded afterwards (though the islands don't bump into each other actually).
Lucevar and I are currently discussing a patch, and I have ideas.
Now your island is floating instead o_O It might could be another mod, for all I know, though, gotta check it out. I've got Sixth House Pirates installed, which edits a cell nearby.
Also meshes/afq/afq_namira_plant.nif is missing.
UPD: tested this with and without Sixth House Pirates. The daedric shrine floats in the air, the island with shacks does not. The mesh is missing.
UPD2: With the latest patch the terrain is OK. Thank you for your hard work!
So... I feel like I'm spamming up your comments page, my apologies! But, I just wanted to check back in and say to say that he's fantastic!!! I've only completed Caswyn's intro quest, and I already love the way you've written his character. Though, if you tell me he isn't at least in part inspired by Edwin Odesseiron in Baldur's Gate Two, I will be thoroughly shocked! (EDIT: and, apparently, I didn't read far enough down the description page... Still, at least my guess wasn't offbase, anyway!)
Also, I chuckled at Caswyn's thoughts on Iona. I always enjoy it when companions have some awareness of one another.
Oh wow... As I was scrolling through companion mods, just a few hours earlier, I was literally thinking.... "wish there was a companion with a similar complexity to Julan, who commented on at least some of TR." And... here we are. Thank you so much; I can't wait to check him out!
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I posted a similar issue in the Bugs section last night, but that was only in relation to a topic with Caius, and it didn't happen until I was actually ingame. So now, I'm wondering if it's something on my end????
Thank you also, for the awesome support!
Just to make sure this wasn't the problem with the Caius issue I reported last night, I'll create a new game to double check. I don't think it was, but after this, anything is possible! I'll let you know the results, later, over in the Bugs section.
Only thing I can think of -- it *might* have problems with Brother Juniper's Twin Lamps, since we might've put a new island in the same spot. I haven't checked that though.
Bitter Coast [-13,2]; [-13, 3]; [-13,4] ,[-12,2], [-12,3], [-12,4];
If there is a conflict, I'll make a note on the modpage and try to see if I can figure out that landmass mover when I can.
Lucevar and I are currently discussing a patch, and I have ideas.
Also meshes/afq/afq_namira_plant.nif is missing.
UPD: tested this with and without Sixth House Pirates. The daedric shrine floats in the air, the island with shacks does not. The mesh is missing.
UPD2: With the latest patch the terrain is OK. Thank you for your hard work!
I actually downloaded him so fast because I wanted to check the readme, lol!
But, I just wanted to check back in and say to say that he's fantastic!!! I've only completed Caswyn's intro quest, and I already love the way you've written his character. Though, if you tell me he isn't at least in part inspired by Edwin Odesseiron in Baldur's Gate Two, I will be thoroughly shocked!
Also, I chuckled at Caswyn's thoughts on Iona. I always enjoy it when companions have some awareness of one another.
Many thanks! Seriously!