I know it's gonna be a huuuge effort, but someone has to ask about it... will you add the quests from Project Cyrodiil, now that there's an official release?
Just played through The Woe of Indalen Tomb, and would like it to have a marker. I also wouldn't mind one for Popular Plague, Aether Pirates discovery, and frozen in time if you can.
I have a request. If it isn't too much trouble, how about The Rise of the Tribe Unmourned, After the Blight, Bitter and Blighted, and Balmora Underworld?
Thanks for the update, it means a lot to me, I wish I could give you 10 kudos! IF you are still interested, I would like to suggest Lyithdonea - The Azurian Isles, A Telvanni Heist, and A commoner's Loss. Again, I don't want to ask you too much, but those are the other suggestions I forgot to request earlier. (:
Thank you very much for adding another of my mods with this update.
I've got a fairly big update to my "Imperial Bank" ready to go once the new TR update releases, and I've made my own quest notification icon for it. It definitely adds a certain something extra to doing quests!
I'm assuming that if people aren't using SSQN it won't actually break anything if the code is included in my MWSE code..? (It seems to be checking for the SSQN mod, but I really don't know LUA so I have no idea..)
Hello. It seems that this mod causes an error in the Quest Log Menu - because of the missing icon. In lines 1818, 1819, 1820 the file name HH_DestroyIndarysManor.dds is indicated, but such a file is missing in this mod, in the Skyrim Style Quest Notifications - Legendary Edition mod there is only the file HH_DestroyIndarysManorV2.dds. You need to correct the file name, or put the icon file.
No, I made my own version. My mod here gives every single quest its own unique icon in the LE style, whereas that mod only gives one category of icon for each faction in the style of the original SSQN (all Fighters Guild quests have the same icon for example)
Probably encountered a problem. looks like some quest in TR (most likely related to the temple in Hlan Oek. Not sure. Didn't notice it right away) can break the Quest Log Menu (it will show only left half of the interface) If you disable the patches (or disable icons in the Quest Log Menu options), then everything works fine.
You should place it under ABCs for Outlanders, Red Wisdom, Sanguine Rose, Search for the White Wave, and Vanishing Ash-chirps if you have any of those since this mod overwrites their quest icon. Otherwise, load order placement doesn't matter.
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Alvur Relds? please
https://www.nexusmods.com/morrowind/mods/55122
https://www.nexusmods.com/morrowind/mods/55138
https://www.nexusmods.com/morrowind/mods/55621
I've got a fairly big update to my "Imperial Bank" ready to go once the new TR update releases, and I've made my own quest notification icon for it. It definitely adds a certain something extra to doing quests!
I'm assuming that if people aren't using SSQN it won't actually break anything if the code is included in my MWSE code..? (It seems to be checking for the SSQN mod, but I really don't know LUA so I have no idea..)
In lines 1818, 1819, 1820 the file name HH_DestroyIndarysManor.dds is indicated, but such a file is missing in this mod, in the Skyrim Style Quest Notifications - Legendary Edition mod there is only the file HH_DestroyIndarysManorV2.dds.
You need to correct the file name, or put the icon file.
https://www.nexusmods.com/morrowind/mods/44921/
looks like some quest in TR (most likely related to the temple in Hlan Oek. Not sure. Didn't notice it right away) can break the Quest Log Menu (it will show only left half of the interface)
If you disable the patches (or disable icons in the Quest Log Menu options), then everything works fine.
That was fast. Everything seems to be working fine now, thanks.