The description is very confusing - tell me if I am correct -You still technically learn by using but instead, when you would gain an increase in Major or minor skills, you only increase progress towards next level by 1 point and your actual skill value stays the same -Once you level up you can raise your major/minor skills by 10 points in whichever combination you want
I love this mod but I have to agree. I only learned how it works when playing it. Still glad I did because I love everything about the new system. Especially rewards for quests.
Awesome mod, exactly what I was looking for that works with OpenMW. Is it possible to have the lore/story paragraph & image that you get with normal base game level ups added to your level up UI?
This is an excellent idea. A question: how hard would it be to add experience points via lua when completing quests that would, in the end, contribute to this leveling up system? Because as far as i know, in Morrowind you don't get xp from completing quests. Sure, you can get rewards that you can then use to train (if it's money, if not, you can sell stuff), but it's extremely annoying and disincentivize doing non-combat related quests. I would 100% use this mod if this could be implemented.
This sounds like a something I'd like as well, so I've spent all morning working on the base problem. I've found that putting "x=0 for i, quest in pairs(types.Player.quests(self)) do if quest.finished==true then do x=x+1 end end end print(x)" in to the lua player console (just type luap into the normal console) will print the number of finished quests a player has done. This does not make it a solved problem but with an afternoon I could maybe make a janky implementation of what you want by adding a number derived from this method to the experience points every time you complete a new quest. However I'm not the mod author and it's not easy to parse their code, and I have no clue where to add the experience points.
This is definitely possible, an older leveling mod does exactly this. The trouble is figuring out how much xp to award for a quest. One way is to use the number of quest stages, but some very short quests have lots of stages, just talking to different people in the same room etc.
I decided to just give 1 level progress per finished quest across the board. I can see how you might want something that better acknowledges the difficulty or time put into a quest, but this is enough for me.
I've added this a feature within the mod, in the script settings you can set how much level progress is earned when a quest is marked finished, defaults to 0
It appears if you over-train major/minor skills, you can get yourself in a situation where you have negative points to spend on those skills and cannot level up without increasing points rewarded in your settings
I'm still experiencing this issue even with the most recent update. I trained, and then leveld up, and was unable to put any Major/Minor points into skills.
This is the intended behavior to prevent you gaining twice the skill increases per level. I've added a setting in the script settings to turn this behavior off, so that you'll always get your all skill points even if you train major minor skills.
I've not used Mod Organizer before so I can't help with that.
I just use the OpenMW launcher, go to the directories tab and add a new directory. Set this new directory as the AlternativeLeveling folder that contains the .omwaddon file.
After doing that the mod will appear in the data files tab on the launcher, it can be toggled on and off from there.
Important also is that you're using v0.49, which is the unstable, or development version of OpenMW
Really looking forwad to trying this out. I usually have attributes calculated automatically based on skill increases, so having that tied with skill point allocation on level up seems interesting.
I went and tested it, and I really like the implementation. When you level a skill, it doesn't go up, but DOES give you progress towards a level up, where you distribute your points.
27 comments
-You still technically learn by using but instead, when you would gain an increase in Major or minor skills, you only increase progress towards next level by 1 point and your actual skill value stays the same
-Once you level up you can raise your major/minor skills by 10 points in whichever combination you want
If someone can confirm it would be great!
Still glad I did because I love everything about the new system. Especially rewards for quests.
Is it possible to have the lore/story paragraph & image that you get with normal base game level ups added to your level up UI?
A question: how hard would it be to add experience points via lua when completing quests that would, in the end, contribute to this leveling up system? Because as far as i know, in Morrowind you don't get xp from completing quests. Sure, you can get rewards that you can then use to train (if it's money, if not, you can sell stuff), but it's extremely annoying and disincentivize doing non-combat related quests. I would 100% use this mod if this could be implemented.
One way is to use the number of quest stages, but some very short quests have lots of stages, just talking to different people in the same room etc.
a short explanation would be good. Especially for people new to OpenMW modding.
I use Mod Organizer2 and OpenMW together and I can install normal mods just fine but this mod has no .esp or .esm files so Im a bit stumped.
I just use the OpenMW launcher, go to the directories tab and add a new directory. Set this new directory as the AlternativeLeveling folder that contains the .omwaddon file.
After doing that the mod will appear in the data files tab on the launcher, it can be toggled on and off from there.
Important also is that you're using v0.49, which is the unstable, or development version of OpenMW