About this mod
A leveling mod that allows the player to allocate skill points to increase the skills and attributes they want in the level up dialog
- Requirements
- Permissions and credits
- Changelogs
When you've gained enough experience to level your major and minor skills 10 times, like normal you'll be prompted to rest and meditate. The level up dialog has been replace with one in which you can allocate an amount of skill points into leveling up your major or minor skills, misc skills and attributes. The amount of skill points rewarded is configurable in the setting menu, each skill can only be leveled up 5 times per level.
Skills can still be acquired through training, as normal for misc skills, for major and minor skills each level gained through training reduces the amount of skill points given when leveling up. This behavior can be toggled off in the settings. Major and minor skills that are frequently used but not leveled up gain Xp at a reduced rate, to prevent skills like acrobatics from leveling up you character too fast. Skills gained from book increase the skill level and don't contribute towards leveling up.
Level progress can also optionally be award when a quest is marked as finished. this is turned off be default, but users can set a value which determines the amount of level progress awarded. I recommend keeping this number small, such as 1 or 2. Currently it doesn't consider the difficulty or how long the quest is, all quests reward the same amount of level progress.
The settings are:
Major / Minor Skill Points: The amount of skill points rewarded to increase major or minor skills, default 10
Misc Skill Points: The amount of skill points rewarded for leveling misc skills, default 5
Attributes Skill Points: The amount of points rewarded for increasing attributes, default 7
Skill Xp penalty: Toggle the above mentioned xp penalty on or off
Training Skill Point Reduction: Whether the amount of skill points for major and minor skills should be reduced each time a major or minor skill is trained
Retroactive Endurance Health Boost: Whether max health should be recalculated on a level up, rather than the vanilla behavior of adding an amount depending on endurance at the time of level up, default false.
Level Progress on Quest Completion: The amount of level progress awarded when a quest is marked finished, default 0.
The mod should be fine to add and remove from existing games, with the exception of the retroactive endurance health boosts setting. This setting will only function if the script is running when the character levels from level 1 to 2 (the first time you level up). This is because it is otherwise impossible to tell what a players starting health is. In such cases the default health increase behavior is used, regardless of the setting.
Requirements
Requires OpenMW 0.49
Compatibility
Obviously won't work with any mod that changed character or skill leveling.
Should be fine for mods that effect XP gain, without changing leveling.
Code available here:
https://gitlab.com/staticky1/AlternativeLeveling