Fun mod with lots of cool rewards, worked decently in OpenMW .49 for me. As far as I can tell the only thing not working without MWSE was the "display".
I've been using this as my home now for a few days. The elevator button has stopped working and I'm unable to go anywhere but the home and helm/command room. The mess and storage areas are no longer accessible. Not sure what could be causing this.
Finished this the other day. I really like how all the items required are found within the space station itself, and the reward is very cozy at the end. Well done all!
Loved solving the puzzle of getting it up and running again. I found it challenging, but not too difficult and found it to be very fun. Love the dialogue writing here, and thought that the lack of combat/going for a puzzle approach was really unique for a Madness mod! The interior design and visuals are also fantastic.
10/10, staying permanently in my load order, and will play it again :)
I'm having a bit of trouble with the Ald'ruhn part of the quest and I thought I'd ask here instead of giving up and CoCing to the space station. I'm at level 1. I joined the Mages Guild, did all of Ajira's quests and got promoted to Evoker before traveling to Ald'ruhn. When I got there, I talked to Sleeps-With-Rivets before doing anything else. At this point, Edwinna is stonewalling me. I'm wondering if this is a problem with my load order or if I'm missing something obvious. I was in fact missing something obvious. 100 disp is really high, but I guess it makes sense for a big ask like this.
I was wondering if Morrowind modding community will one day create their own Project AHO - like mod. Seems like this one may be the dream come true. Too bad there's no openmw version though.
This looks awesome! It's actually really convenient as I fully planned on my next character having an obsession with the dwemer and archaeology in general. Question, in the description it mentioned something about changing birthsigns. In short without spoilers, how does it interact with modded birthsigns? Both new and altered vanilla ones. Just wanted to know so I don't accidentally brick a save, not be able to return to a modded Birthsign etc.
Either way I'll be downloading it next time I install Morrowind again.
Modded birthsigns are unaffected, which means you will actually have two birthsigns with this mod - a vanilla one that is powered up, and your modded birthsign.
I love the interior design of the station! Great use of OAAB_Data and vanilla assets. The little cubbyholes in the living area are great. And I think this is the best usage of the OAAB dwrv scaffold set that I have seen. Cool little house mod.
21 comments
Other than that, I'm loving the space station.
Loved solving the puzzle of getting it up and running again. I found it challenging, but not too difficult and found it to be very fun. Love the dialogue writing here, and thought that the lack of combat/going for a puzzle approach was really unique for a Madness mod! The interior design and visuals are also fantastic.
10/10, staying permanently in my load order, and will play it again :)
I'm having a bit of trouble with the Ald'ruhn part of the quest and I thought I'd ask here instead of giving up and CoCing to the space station. I'm at level 1. I joined the Mages Guild, did all of Ajira's quests and got promoted to Evoker before traveling to Ald'ruhn. When I got there, I talked to Sleeps-With-Rivets before doing anything else. At this point, Edwinna is stonewalling me. I'm wondering if this is a problem with my load order or if I'm missing something obvious.I was in fact missing something obvious. 100 disp is really high, but I guess it makes sense for a big ask like this.I am not sorry that there is no OpenMW version though.
Either way I'll be downloading it next time I install Morrowind again.