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Team Incoherent Coherers

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Zzarcon

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62 comments

  1. Ygorl
    Ygorl
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    Kinda late to the party but I had a question, the Oblivion gates in the 6th(?) layer are all asking for a Sigil stone to go through, is this a mod conflict or have I just really missed a bunch of items?
    1. CarlZee
      CarlZee
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      That's a mod conflict, some other mod modified the OAAB Oblivion portals instead of making their own duplicate...
    2. Ygorl
      Ygorl
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      Aw man, that's what I figured. That's one way to make my descent that much harder. Thank you.
  2. wcfcarolina13
    wcfcarolina13
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    For manual installation wizards who don't use FOMOD, I'm not sure which thing to actually install.
    1. SoulQEater
      SoulQEater
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      If you want nothing but the mod itself, install "00 Core".
      If you have the "Achievments Framework" installed, add those to the install.
      If you have "SSQN - Skyrim Styled Quest Notification" or the Legendary Edition of it, add the "02 SSQN" or "02 SSQN Legendary" files. 
      If you play with OpenMW use the OpenMW variants of said SSQN version.
      If you don't use FOMOD, you can ignore the fomod folder. 

      Soul
    2. DumbDeniz
      DumbDeniz
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      how do you remove the blind curse because i went back to the town waited a few days and it was still there. please help
    3. wcfcarolina13
      wcfcarolina13
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      You'll have to go through to the end and pass through the portal that opens up. You'll need to go through that portal every time you're hit with the blindness curse, so best to have a mark down there. At least, that's what I had to do on OpenMW.
  3. wcfcarolina13
    wcfcarolina13
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    Storm Tyrant takes no damage. Built different, what do.
    1. CarlZee
      CarlZee
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      Seems to be an OpenMW bug, hit him with a spell and he'll be back to normal. Currently investigating.
  4. princeofwyrms
    princeofwyrms
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    Amazing visuals, especially the upside down forest and the demon goblets. Great mod, worked perfect on openmw. 
  5. DumbDeniz
    DumbDeniz
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    first off all this is a great mod and i really like the curse effect per layer and the layer designs and lore. I have a question the mages guild there needs 2 soul ancors or something like that i found 2 of them but when i click back on duties nothing happens he repeats his request am I doing something wrong here. Is it because im the arch mage or do i have the wrong soul ancors? please help.
  6. antiquatedlace
    antiquatedlace
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    An interesting possible bug report... just now, when testing, I loaded into Balmora and looked to the west and saw gigantic trees. ORI says this:
    "Report time: 2024.11.26 01:24:58 UTC
    Content file: 460 [Morrowind Swamp Trees.ESP]
    RefNum: 15
    RefID: "mdBC_treeHuge"
    Memory address: 0000021C4AB15700
    Cell: Bitter Coast Region
    Grid: -6 -2
    Coordinates: -41300 -15788 -241.702
    Model: meshes/md_bc/bctreehuge.nif
    (DIR: E:/Modding Utilities/Morrowind Modding Big Overhaul/mods/Into the Abyss)
    Bound textures: [None]
    Model textures: 
      DIR: E:/Modding Utilities/Morrowind Modding Big Overhaul/mods/Into the Abyss
        diffuseMap: textures/md_bc/tx_bc_bark_new.dds
        diffuseMap: textures/md_bc/x0_bc_leaves_swamp6.dds"

    When Into the Abyss is unchecked, the trees disappear. I can probably just disable them... but I'm not sure why this mod would be adding them? Am I massively misunderstanding?
    1. Zzarcon
      Zzarcon
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      You probably have Ghrat Morrowind swamp trees installed. INTA uses the meshes from that mod, however you likely also have Ghrat installed. Since the file path is the same, you likely have INTA lower in your load order.

      The trees in the bitter coast are added by the Plugin from Ghrat trees.
  7. Mitchmanutd7
    Mitchmanutd7
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    I'm stuck in the 3rd layer and don't know how to get to the 4th
    1. Mitchmanutd7
      Mitchmanutd7
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      nvm found it
    2. KARAM09
      KARAM09
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      How did you access it?
  8. KARAM09
    KARAM09
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    How can we access the 4th layer?
  9. administraightor
    administraightor
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    I got to the end, but I'm missing the star compass? Where was that item?
    1. SoulQEater
      SoulQEater
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      It was given to you via script when you first got to the island and landed on the beach. You might have accidentally dropped it without noticing.
      Use this command:
      Player->Additem, "INTA_ART_Star_compass", 1

      Soul
    2. administraightor
      administraightor
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      Thanks!
  10. opekpnc
    opekpnc
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    If I were to use mark and recall to teleport between the island and morrowind since I use multimark mod, Will this mod break? or is it safe?
    1. SoulQEater
      SoulQEater
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      With a multimark mod or any other way to return to the island you could do it. But you should avoid talking to Edwinna again until you finish the mod.

      Soul