File information
Created by
Team Sixth-and-a-Half HouseUploaded by
superdupleVirus scan
Documentation
Readme
View as plain text
============================
Beyond the Firmament v 1.3.3
============================
by Team Sixth-and-a-Half House
ButchAmy
Narangren Tirthallion
superduple
Tel Shadow
Von Djangos
============================
Overview
============================
Beyond the Firmament is a quest mod that mixes adventure with cosmic horror. It adds a large amount of content to Edwinna's Mages Guild questline in Ald-ruhn.
After completing her task in Bethamez and reaching the rank of Wizard, return to her to begin building a crew for the newly constructed starship, the Galerion.
============================
Considerations
============================
This mod is quite challenging, and isn't recommended for any character below level 15.
Starting from version 1.2, you must merge your levelled lists to play this mod.
Starting from version 1.3, players have access to two different ending scenarios. Choosing a certain path provides the player with scripted abilities (which one should be obvious). A spoiler-heavy rundown of those abilities will be included in the forum tab.
I don't recommend updating to a new version on an ongoing save. If you encounter a problematic bug on an earlier version, let us know and we'll try to help you resolve it.
Using the "scripted music uninterruptible" option from Morrowind Code Patch will give you a more immersive music experience.
============================
Credits
============================
Tamriel Rebuilt team - Tamriel Data
OAAB team - OAAB Data
Scipio - music and stingers
Vegetto - mesh help, normal maps for OpenMW
Melchior Dahrk - mesh and animation help
Vidi Aquam - mesh and animation help
Greatness7 - mesh and animation help
Ironsalmon7 - Imperial City skybox
Melchior Dahrk and AFFA - Mananaut
Razhkul and Lady Eternity - fire spout effect
cosmicspark on Deviantart - Blender Space Skybox 8
Yemelyan K - Ashstorm skybox
Kirel - Ashstorm interior sound
YarYulme - Flying Dwemer Centurion
Dimnussens - Elwe Hair
Grumbling Vomit - Drinking Animations
Billyfighter - Telescope asset
Trivium/ESO - sea shanty
ElevenAI - voices
Cait Sith - Snail models
Von Djangos - Snail textures, Serpent voiceover
Clark Ashton Smith - The Lusty Argonian Witch (aka The mother of toads), The Last Incantation, The Coming of the White Worm
Tanith Lee - Tales from Secunda Books (from her 'Tales from the Flat Earth' Books)
Aracelis Grimley - Edwinna's cribbed snail poem
============================
Changelog
============================
1.3.3
Fixed Fenrir's sitting animation
Replaced Galerion model with a more optimized version (thanks Melchior Dahrk and Vegetto)
Added ashstorm to Ald-ruhn while Galerion is waiting to launch
Added ashstorm mesh outside Galerion interior windows while waiting to launch
Removed collision damage from asteroids to accommodate different behavior between vanilla engine and OpenMW
Disabled star hologram until after takeoff
Added Regulus animation
Additions to space skyboxes
Changed door script message to voiced line
Changed stats for possessed creatures
Dialogue tweaks
Made mushrooms in the medical wing static to avoid issues with Graphic Herbalism
Tweaked voiceover timing
1.3.2
Added a door script to prevent a sequence break on the Galerion
Fixed greeting typo
Renamed astral navigator quest
Scooted a bucket
Realigned some banners
1.3.1:
Book updates
Post-quest dialogue updates
1.3:
New ending scenario. Choosing a certain ending will provide scripted powers
Made final boss model and textures unique so texture files won't clash
Added new enemies to the Galerion
Added new skybox to the Galerion Lower Deck
Added sparking lights mesh to Galerion
Additions to Galerion Medical Wing
Mesh tweaks for the "push" varla puzzle
Made brown snails collectible
Misc dialogue/journal tweaks
Misc logic/scripting tweaks
1.2:
Bitter Coast levelled lists are now edited directly rather than through AddToLevCreature
.esp file and archive no longer contain version number
Added a static location for Sargenius snails in addition to levelled lists. This includes a few small cell edits to Nimawia Grotto
Fixed bug introduced in 1.1 that caused teleportation to not be reenabled after quest content
Skybox on Galerion will now shift between day and night before takeoff on CellChanged
Added final skybox to Medical Wing
Added unique greetings to all of the Galerion crew
Added small lights to the "push" varla stone puzzle to help draw attention to buttons
Parasites attached to ship now disappear after being interacted with
Small path grid edits
Misc logic/script updates
Misc dialogue/journal edits
1.1:
Fixed various OpenMW bugs, including a serious bug that spawned infinite creatures at a certain point
Reenabled Edwinna's vanilla instance in the Ald-ruhn Mages Guild a few days after the questline completes (enter and exit a cell after waiting 2-3 days)
Tightened logic around returning to vanilla music after completing questline
Added Mages Guild rank requirement of Wizard to begin quest
Slight power reduction to the final boss
Added additional dialogue topics
Edited some dialogue for lore consistency and spelling
Cleaned a few unused references
1.0:
Initial release