I think Dallaras Imperial Forts is an excellent mod with a few minor bugs. Until Dallara gets around to fix them himself. I took the liberty to patch the things I found myself quite irritating. Will expand if I stumble upon more issues and delete if it becomes obsolete with an update by Dallara.
Requires all original assets and requirements, just replace the esps with my patched ones.
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Author notes
I
File credits
Thanks to Dallara1000 for his wonderful Town and Fort modifications.
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As of now this includes the misnamed texture file for the draw bridges. No more pink bridge.
In case you want to take care of it yourself, find the wood "textures\tx_wood_grey_planks_01.dds" and rename it "textures\tx_wood_grey_planks_02.dds". Or I guess edit the mesh reference to the correct 01.
For Fort Frostmoth I found a door leading to the void, in the Tomb of the Snow Prince version there is a fireplace in its place so I added it for the vanilla esp.
In Buckmoth I'm struggling to pass through the gate so i raised the portcullis to -60 z when open from -50.
Ebonheart has collision issues with the lightning rays in the Dukes office making it difficult to speak to Llaalam. I moved him a bit to avoid that awkward issue.
If anything else comes to mind that needs fixing let me know and I'll do my best to get to it.