Having an issue where icons freeze and do not disappear even though spells/effects end. Carries through on saves.
Have just saved after toggling the mod to disabled in scripts. Am about to start game again to see if that does it...
Edit: ending up having to go to a previous save. Might be a thing with many effects and saving at a bad time or something. May have to do the hircine bloodmoon quest in one sitting.
Edit edit: it was totally a bloodmoon final quest thing (maybe a mod). Started working again once completed.
Could we have a seperate size option for the timers. I'd like to put them in their original position and have the numbers on top. Or outright remove the numbers, and just have the shade be much stronger
Yes!! Size option for the number text right? I plan to add this option in and the ability to relocate or outright remove it. The shader adjustment I was thinking about as well
Hmm, so you are changing your gametime scale? I used the gametime state to refresh the timers in retrospect this was probably a poor choice.
Quick fix would be to change the line 398 in player.lua in /Scripts/BuffTimers from: timer = time.runRepeatedly(updateUI_Element, 4 * time.second, { type = time.GameTime })
Hi NitroInferno Thank you for this amazing mod! Knowing active effects at a glance is so cool. The settings screen says we can drag the position of the icon. I'm unable to do that. Can we move the icon to the top left? How do we initiate the drag process?
Enable 'Show Buff Borders'. This should show the area where buffs and debuffs will display. You should be able to click on either box and drag around while unpaused or not in any inventory menus. If clicking doesn't allow the box to drag, it may be a conflict with another mod since it seems you got some other UI mods. May be an issue with the layer naming or indexing. If problem persists please share which UI mods you're using.
Would you be able to enable hiding the buff timers when the player presses f11 to hide UI elements? Currently the health, fatigue, and magicka bars all disappear, but the buff timers are left on screen.
I downloaded https://www.nexusmods.com/morrowind/mods/54708 I cannot replicate. Icons look fine, I also changed the icon size in mods settings and they did not appear low res. Also tried the different icon resolutions for the HD icons mod and they all displayed without low resolution. Do you have an example screenshot?
Hmm interesting. The icons match your effect icons in the bottom right, which have low res. So some other mod you've got is giving you low res icons. What mod do you have driving that change?
I don't think this would explain the low res text which is odd. I know the text that the OpenMW UI elements use is one of the standard global fonts that can also be modified from other mods. The type font here cannot be separated out from mods that edit global fonts.
First of all - love this! But I can't seem to get the box to stay where I want it, even after pressing = to save. I've tried pressing = in the right click menu, as well as the script config window. Do you know what I'm doing wrong? Latest 0.49 build.
Thanks! Hmm odd are you trying to save the position while the game is paused? If the game is paused it won't take the save. Also make sure its the key that's got +/= on it, should be right next to backspace on standard keyboards. Are you using a standard US keyboard layout?
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Have just saved after toggling the mod to disabled in scripts. Am about to start game again to see if that does it...
Edit: ending up having to go to a previous save. Might be a thing with many effects and saving at a bad time or something. May have to do the hircine bloodmoon quest in one sitting.
Edit edit: it was totally a bloodmoon final quest thing (maybe a mod). Started working again once completed.
Quick fix would be to change the line 398 in player.lua in /Scripts/BuffTimers from:
timer = time.runRepeatedly(updateUI_Element, 4 * time.second, { type = time.GameTime })
to
timer = time.runRepeatedly(updateUI_Element, 120 * time.second, { type = time.GameTime })
Essentially your are slowing your time by a multiple of 30 with a scale of 1 so multiplying the update interval that's set to '4' by 30 should fix it.
Another request would be compability to F11 HUD hide.
Thank you for this amazing mod! Knowing active effects at a glance is so cool.
The settings screen says we can drag the position of the icon. I'm unable to do that.
Can we move the icon to the top left? How do we initiate the drag process?
what do you mean "5. Copy and Paste the following line between the 2 lines of code:
<Property key="Size" value="0,0"/>
"?PS: k, figured it out.
<!-- Spell effects box -->
<Widget type="Widget" skin="HUD_Box_Transparent" position="199 168 20 20" align="Right Bottom" name="EffectBox">
</Widget>
<Property key="Size" value="0,0"/>
Edit: also gets rid of mini map and current weapon/magic indicators.
I don't think this would explain the low res text which is odd. I know the text that the OpenMW UI elements use is one of the standard global fonts that can also be modified from other mods. The type font here cannot be separated out from mods that edit global fonts.
Thank you!