Tags for this mod
Main files
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- Set required Lua API version to 68 for compatibility with Android players
Old files
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Followers will now fully heal their friends if not in combat (not just up to half).
Improved documentation. -
Reverted heal casting approach: Let the engine do the casting animation
Slow down healing pace when healing chances are high
Fixed many subtle bugs -
Cancel healing action for healers paralyzed just after accepting to help or when casting the healing spell
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Balance: Increased cost of healing spells, particularly for high level spells.
Actors can now earn healing spells when their casting chance are almost 100%.
Improved mid-game Fair Care upgrade. -
Fixed occasional errors caused by declining a healing that was not offered.
Don't ask for help to out of processing range actors. -
Check for death on actors' init script.
Improved death and out-of-processing-range checks.
Fixed disabling creature healing not working for touch-heal.
New interface functions to know if actors can self or touch-heal.
Code cleaning. -
- Fixed Lua error on creature regen
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Follow teams definition now includes chains of follow links, both ways. Mostly noticeable outside of combat.
Non-biped creatures are now able to heal while moving (thanks to openmw MR #4462, requires an openmw dev build made after 11/23/2024). -
- Allows touch-healing when there is no path to the partner but the closest position is enough to heal him
- Limit potion gifts to a percent of NPCs' wealth (potions total value over inventory total value), customizable -
- After combats, NPCs potion stock will be restored after a few hours
- Don't restock immediately actors' potions if HBFS dynamically rescales the difficulty (requires HBFS 1.4) -
NPCs who cannot heal now get a few healing potions.
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Briefly disable Mercy and Take Cover when actors need to use self-healing items.
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Check for paralyze and knock out before trying to use healing items.
Don't ask for help while using healing items. -
Fixed self-healing enable setting working the opposite way.
Check for knock down before trying to use self-healing items. -
Introduced new approach to decide when to heal, based on probabilities.
Many fixes (see changelog) -
Fixed follow links lost on saved game loading.
Fixed animation handling lost on saved game loading. -
Fixed excluded actors on saved game loading.
Fixed follower cannot heal partner sometimes after using a teleport door. -
Fixed animation handling when actors become active again.
Fixed summons deleted by the engine after using a teleport door causing errors. -
First version
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Improved team definition, healers reactivity, first healing timing, self-healing escape strategies, cleaning after load order changes.
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Allow to disable specific healing chances criteria
Ignore times since last healing and last answer if not in combat
New healing chance criterion: spell cost over current magicka ratio
New healing chance criterion: healer's current HP over total HP -
Fixed occasional spell miscasts or using wrong spell.
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Split the restored health criterion into partner's health and spell intensity criteria.
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Improved heal chances criteria impact balance.
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Fixed healing not aborted when healing is not possible.
Compatibility with Harder Better Faster Stronger (HBFS). -
Non-healing creatures now slowly regenerate their health.
New setting to also give potions to NPCs who can heal.
Smoothed healers' rotations when traveling to heal.
Fixed shaking healers when close to an angle. -
Stopped changing combat target to allow friendly healing (thx to lelimule suggestion).
Fixed cannot change to spell stance because of weapon attack not finished.
Check follow bounds more frequently. -
- Improved escape strategies by allowing partial navigation search paths
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Fixed followers not added back when being active again.
Fixed spell traders selling Fair Care spells. -
Fixed rare creatures (e.g. Centurion Spiders) failing to self or touch heal because they lack of relevant animations
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- Fixed rare error when summons disappear but their animation checks are still processed by OpenMW even though animation functions fail
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Compatible with Mercy CAO
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Improved overall balance
Try avoid blows when self-healing
Other improvements and fixes (cf. changelog) -
Self-healing spells are now temporarily added by Fair Care based on probabilistic criteria.
New setting to enable/disable self-healing. Now works with already encountered actors.
Fixes and balance improvements.
More settings. -
Fixed healers cannot self-heal when not in combat.
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- Improved actors' healing potion usage to increase fights difficulty and limit the potion farming
- Track offered potions and their actors to allow disabling or updating the related settings mid-game, including with HBFS stats updates -
Self-healing is now handled like touch-healing, by simulation.
Updated the addon, removed self-healing spells, renamed touch-healing spells.
New approach to improve the control of healing pace.
Auto-clean scripts data when upgrading Fair Care mid-game -
Improved compatibility with Mercy CAO and Take Cover
Fixed followers not properly detected
Healers now accept to heal ASAP when they are busy casting a spell
Reduced magnitude of self and touch heal spells -
- Fixed rare error when the healer lose to path to his partner as soon as he accepts to heal him
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- Fixed rare cycles in follower bounds causing huge stutters when requiring a healer
- Fixed broken clearing of invalid actors -
Improved self-healers avoiding other actors during evasive maneuvers.
Fixed healers traveling to random destinations caused be an openmw engine bug (#8238).
Other fixes and improvements. -
- Fixed followers (e.g. summons) attacked by their leader still considered in his team
- Improved setting reading performances
- Deep setting code refactoring and lua file reorganization -
Improved healers' behavior (see changelog).
Fixed no follower healing after a fight. -
- Fixed unlikely situations where werewolves would get healing potions (the wealth condition should already prevent it)