I’ve spent half an hour searching for the merchant southeast of Balmora, as the description says. I finally had to open the CS to find out she is actually northwest.
Thank you very much, sorry for the confusion! She's to the northeast, I added the map to the images on the modpage. In the next update will fix the journal entry (it's a minor issue since you only get the journal update after actually finding her)
Seems like I'm the only one, but for the life of me I just can't find the house. I killed all the monsters in the arena... and that's it. No quest update or anything, paced the entire room and grabbed everything in sight, even swam around in the pond. Is the house somewhere else?
EDIT: I am profoundly, profoundly dumb. I missed the passage that led to it completely in spite of walking what I thought was the whole barrow three times.
Just finished playing through this. I had a blast. Adventure was short but very rewarding. I have been running all over Solstheim with my cool new helm. And the house is frigging awesome. Warm, cozy, and atmospheric as all get out. Ruffians work with atronachs was cool too. Definitely two thumbs up. What's next?
Hi! I've checked and I'm not getting this particular error. I have no idea what overlapping regions means, are you using just one .esp? You only need to activate one esp
Does this error crash your game? Does it kreep spamming the log? If not, it's probably not something to worry about. Sorry, I don't know what it could be, I'm not getting this error
No Solstheim edits - no edits to Solstheim's worldspace at all - this version is compatible with any mod that edits/moves Solstheim Vanilla Solstheim - this esp is compatible with Bethesda's original Solstheim, it places only the exterior of the tomb to the northwest of the Fost Frostmoth with no landscape edits TOTSP - compatible with Tomb of the Snow Prince mod, the position of the tomb here is approximately the same as in vanilla version (to the northwest of the Fort Frostmoth)
This looks awesome. I'm currently running a Solstheim themed play through and this should work in perfectly! Any thoughts about tying it in with Ari-Ari?
Thank you very much, should be fine. If she doesn't want to teleport there by herself, you could use some other mod for companion teleportation. Or just leave the barrow quickly, summon her with your flute and go back in.
As the giant Solstheim hussy I am never going to say no to more content especially for Vanilla Solstheim. Mod's short but sweet. Home has a nice visual impact to it and certainly one of the more uniquely atmospheric have found. Got all your classic home amenities. Overall mod seems fairly non intrusive, no major bugs detected either and the mask is really nice.
Honestly if had one complaint with the mod it be the 25 wolfbane petals on the initial merchant. It's meant to be an incredibly rare item in lore.
The interiors look stunning as always. I'm particularly interested in the atronach meshes. I'm sure people will be interested in using them in their mods.
34 comments
Great mod though, lol.
EDIT: Fixed in 1.1
EDIT: I am profoundly, profoundly dumb. I missed the passage that led to it completely in spite of walking what I thought was the whole barrow three times.
Ruffians work with atronachs was cool too. Definitely two thumbs up. What's next?
[23:40:34.178 E] Worldspace: "Hlad Barrow, Ice Lake"; tile position: 1, 8; agent bounds: AgentBounds {CollisionShapeType::RotatingBox, {16.503, 45.1076, 9.4375}}; rcBuildRegions: 1 overlapping regions.
Vanilla Solstheim - this esp is compatible with Bethesda's original Solstheim, it places only the exterior of the tomb to the northwest of the Fost Frostmoth with no landscape edits
TOTSP - compatible with Tomb of the Snow Prince mod, the position of the tomb here is approximately the same as in vanilla version (to the northwest of the Fort Frostmoth)
Any thoughts about tying it in with Ari-Ari?
Mod's short but sweet. Home has a nice visual impact to it and certainly one of the more uniquely atmospheric have found. Got all your classic home amenities.
Overall mod seems fairly non intrusive, no major bugs detected either and the mask is really nice.
Honestly if had one complaint with the mod it be the 25 wolfbane petals on the initial merchant. It's meant to be an incredibly rare item in lore.