34 comments

  1. Wolfweim
    Wolfweim
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    Sticky
    I’ve spent half an hour searching for the merchant southeast of Balmora, as the description says. I finally had to open the CS to find out she is actually northwest.

    Great mod though, lol.
    1. katyakarrel
      katyakarrel
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      Thank you very much, sorry for the confusion! She's to the northeast, I added the map to the images on the modpage. In the next update will fix the journal entry (it's a minor issue since you only get the journal update after actually finding her)

      EDIT: Fixed in 1.1
  2. VarianVarnum
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    Seems like I'm the only one, but for the life of me I just can't find the house. I killed all the monsters in the arena... and that's it. No quest update or anything, paced the entire room and grabbed everything in sight, even swam around in the pond. Is the house somewhere else?

    EDIT: I am profoundly, profoundly dumb. I missed the passage that led to it completely in spite of walking what I thought was the whole barrow three times.
    1. katyakarrel
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      well, seems like you haven't finished exploring the cave system
    2. VarianVarnum
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      You reply fast! I had edited my post just now saying that I was DUMB, but you got to it first lol
    3. katyakarrel
      katyakarrel
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      it's okay, hope you'll enjoy the rest of the mod :)
    4. katyakarrel
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      You should also pick up a key in the arena cell, it's near the helmet
  3. Liwnerson
    Liwnerson
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    where are my boobs??

    
    1. Liwnerson
      Liwnerson
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      sorry, its Better Morrowind Armor mod

    2. katyakarrel
      katyakarrel
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      Hahah, sorry, this mod doesn't change stalhrim armor, yeah, you'll need something like better armor installed :)
  4. KingHarlow
    KingHarlow
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    compatible with vanheim?
    1. katyakarrel
      katyakarrel
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      Yes, just use a proper esp that fits your version of Solstheim 
  5. Incid35
    Incid35
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    Just finished playing through this. I had a blast. Adventure was short but very rewarding. I have been running all over Solstheim with my cool new helm. And the house is frigging awesome. Warm, cozy, and atmospheric as all get out.
    Ruffians work with atronachs was cool too. Definitely two thumbs up. What's next?
    1. katyakarrel
      katyakarrel
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      Thank you very much! We'd definitely try to come up with a new mod soon :) 
  6. Kursings
    Kursings
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    Using the totsp version, im getting these errors in f10 menu

    [23:40:34.178 E] Worldspace: "Hlad Barrow, Ice Lake"; tile position: 1, 8; agent bounds: AgentBounds {CollisionShapeType::RotatingBox, {16.503, 45.1076, 9.4375}}; rcBuildRegions: 1 overlapping regions.
    1. katyakarrel
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      Hi! I've checked and I'm not getting this particular error. I have no idea what overlapping regions means, are you using just one .esp? You only need to activate one esp
    2. Kursings
      Kursings
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      Yes, I am only using the totsp esp
    3. katyakarrel
      katyakarrel
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      Does this error crash your game? Does it kreep spamming the log? If not, it's probably not something to worry about. Sorry, I don't know what it could be, I'm not getting this error 
    4. Kursings
      Kursings
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      It does keep spamming the log when im there, but it doesnt crash my game
  7. inpv
    inpv
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    What's the difference between "No Solstheim edits" and "Vanilla Solstheim" esp versions?
    1. katyakarrel
      katyakarrel
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      No Solstheim edits - no edits to Solstheim's worldspace at all - this version is compatible with any mod that edits/moves Solstheim
      Vanilla Solstheim - this esp is compatible with Bethesda's original Solstheim, it places only the exterior of the tomb to the northwest of the Fost Frostmoth with no landscape edits 
      TOTSP - compatible with Tomb of the Snow Prince mod, the position of the tomb here is approximately the same as in vanilla version (to the northwest of the Fort Frostmoth)
    2. inpv
      inpv
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      Ok, thank you.
  8. Incid35
    Incid35
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    This looks awesome. I'm currently running a Solstheim themed play through and this should work in perfectly!
    Any thoughts about tying it in with Ari-Ari?
    1. katyakarrel
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      Thank you very much, should be fine. If she doesn't want to teleport there by herself, you could use some other mod for companion teleportation. Or just leave the barrow quickly, summon her with your flute and go back in. 
    2. Incid35
      Incid35
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      Thanks for the reply. Ari is still my favorite companion mod. I bring her everywhere.
  9. HMCascade
    HMCascade
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    As the giant Solstheim hussy I am never going to say no to more content especially for Vanilla Solstheim.
    Mod's short but sweet. Home has a nice visual impact to it and certainly one of the more uniquely atmospheric have found. Got all your classic home amenities.
    Overall mod seems fairly non intrusive, no major bugs detected either and the mask is really nice.

    Honestly if had one complaint with the mod it be the 25 wolfbane petals on the initial merchant. It's meant to be an incredibly rare item in lore.
    1. katyakarrel
      katyakarrel
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      Thank you so much for your detailed review! I didn't know about wolfbane petals, will remove it in the next update (or just leave 1 item) 
  10. DetailDevil
    DetailDevil
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    The interiors look stunning as always. I'm particularly interested in the atronach meshes. I'm sure people will be interested in using them in their mods.
    1. katyakarrel
      katyakarrel
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      Thank you very much! I think Ruffin's models are free to use with credit :) Perhaps he'll make some compilation of his models in the future 
  11. christianhulen
    christianhulen
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    This looks so cool and immersive! Thanks for sharing, your mods always have a lot of depth.
    1. katyakarrel
      katyakarrel
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      Thank you very much!