Hey, great idea for a mod! I've often found myself trying to scroll to a different weapon and feeling dumb when I just zoom out into 3rd person.
I've only played with this for a little while, but I do have a few points of feedback:
When holding the modal keys and scrolling to change weapons/magic, it seems to still execute the zoom in/out camera input as well. It'd be nice if that input could be blocked while the modal key is held down.
When I enter combat stance with hand-to-hand (empty) weapon selected, then use the weapon scroll to change weapons, the weapon model doesn't seem to load. The animations, UI, and attacks all behave as though the weapon is out, so it seem to just be a visual bug. Not sure if this is a bug in your mod or a bug with my setup, though.
It'd be awesome if there was a way to "favorite" weapons/spells for this scroll feature so that it only scrolls through preferred items. I don't have much need to scroll-wheel into weapons I'm planning on selling, or spells that I only know because I wanted access to their effects for Spellcrafting purposes.
If you only have one weapon in your inventory and you scroll the weapon selection, it plays the sound of equipping that weapon even though nothing changes. That's fairly inconsequential, though, because the odds of you only having one weapon and trying to scroll weapons seems low.
It'd be awesome if you could have a toggle-able option that makes it so that scrolling through magic readies your magic stance, and similarly scrolling weapons readies your weapon.
Would it be possible to have a 3rd modal key for Tools like Lockpicks and Probes that's separate from the weapon scroll selection?
Thanks again for the mod. I'm definitely going to be using it even just as-is because it's a huge QoL improvement for how I play.
i second to that zooming with scrolling, when holding input key could be disabled, as its quite annoing
also, when having hands ready for cast, scrolling spells, when you get to highest / uppest spell ( first in alphabet ), hands ( ready for cast ) gets off ( like if you pressed R again )
Thanks for the feedback! - Right now only option is to unbind current scroll in stock bindings menu. Don't think default bindings can be overriden through interfaces with Lua. I plan to add my custom cam zoom script as an optional script to this page as a work around. - This may be a bug I'll have to check this. Thought I came across this while testing before release but could never recreate it. - This is a great idea I love it, I'll plan this for the next major update for sure. - I'll have to make patch that checks when user only has 1 weapon. - I thought about adding this originally. Will look into it, this is an option for mwse mouse mod that inspired this. - Yes. For now something similar already exists! see https://gitlab.com/uramer/openmw-lua-examples/-/tree/master/QuickThiefTools though it doesn't have MouseWheel input. UPDATE: I have added script to the main download file to handle camera zoom with mousewheel. You must unbind the stock mousewheel bindings in the original OpenMW binding menus.
Some scripted items, when equipped, invoke window (e.g. crafting hammer 'detd_hammerneeds', when equipped, invokes window where user can select what he want to craft ...), this ofc interrupts scroling through items. Can you please add feature to blacklist certain items (or mods)?
Please pretty please add a way to favorite spells to your mod, so that we don't have to scroll through a long list of things to find what we need! That would make this mod much more useful than it already is. It's great being able to easily scroll, love the feature. Maybe you can find a way to integrate it with the in-game hotkeys? That way we can assign stuff to num 1-9, then scroll to those things with your mod!
This is a great idea! I'll check into if there is a way to hook into the 1 - 9 keybinds that exist currently.
If not, perhaps there could be a way for me to have a pop-up menu with all spells (similar to existing) where you select which spells you want added to the list and then it stores them.
There is Quickselect which might not be exactly what you were asking for but maybe it can help figure out a way to implement similar features into this mod.
I'm sorry to pester with this question, but I'm not sure where else I can ask this and you seem like someone who may know this.
I see in your mod that there's a toggle for "Ready Weapons/Magic Automatically". I've been looking for a way to do this but with the vanilla quick keys system for a while. I really, really dislike that simply equipping a spell with quick keys readies your hands in vanilla. Same with enchanted scrolls/items as well. It also can cause some jankiness with the excellent Quick Casting mod.
So my question is: Is this something that could be easily disabled in OpenMW, so that using the vanilla quick keys system does not automatically ready spells/scrolls/weapons on press?
Only scrolling with mouse up (and zoom in, because reasons) through all the rings and trinkets does the trick for me.
It would be most convenient if it was possible to select items/spells/powers/probes/picks for scrolling. Just an idea: If not using the UI, perhaps in a clunky way, where you have to add the items to some sort of in-game container to register/deregister them with the scrolling list. Heck. I would even settle for a text-based config file, defining which items to include or exclude from the scrolling list.
Disabling camera zoom would be perfect.
Awesome stuff, I found almost exactly what I was looking for today. Thanks.
15 comments
I've only played with this for a little while, but I do have a few points of feedback:
Thanks again for the mod. I'm definitely going to be using it even just as-is because it's a huge QoL improvement for how I play.
also, when having hands ready for cast, scrolling spells, when you get to highest / uppest spell ( first in alphabet ), hands ( ready for cast ) gets off ( like if you pressed R again )
- Right now only option is to unbind current scroll in stock bindings menu. Don't think default bindings can be overriden through interfaces with Lua. I plan to add my custom cam zoom script as an optional script to this page as a work around.- This may be a bug I'll have to check this. Thought I came across this while testing before release but could never recreate it.
- This is a great idea I love it, I'll plan this for the next major update for sure.
- I'll have to make patch that checks when user only has 1 weapon.- I thought about adding this originally. Will look into it, this is an option for mwse mouse mod that inspired this.- Yes. For now something similar already exists!
see https://gitlab.com/uramer/openmw-lua-examples/-/tree/master/QuickThiefTools
though it doesn't have MouseWheel input.
UPDATE:
I have added script to the main download file to handle camera zoom with mousewheel. You must unbind the stock mousewheel bindings in the original OpenMW binding menus.
If not, perhaps there could be a way for me to have a pop-up menu with all spells (similar to existing) where you select which spells you want added to the list and then it stores them.
I see in your mod that there's a toggle for "Ready Weapons/Magic Automatically". I've been looking for a way to do this but with the vanilla quick keys system for a while. I really, really dislike that simply equipping a spell with quick keys readies your hands in vanilla. Same with enchanted scrolls/items as well. It also can cause some jankiness with the excellent Quick Casting mod.
So my question is: Is this something that could be easily disabled in OpenMW, so that using the vanilla quick keys system does not automatically ready spells/scrolls/weapons on press?
It would be most convenient if it was possible to select items/spells/powers/probes/picks for scrolling.
Just an idea: If not using the UI, perhaps in a clunky way, where you have to add the items to some sort of in-game container to register/deregister them with the scrolling list. Heck. I would even settle for a text-based config file, defining which items to include or exclude from the scrolling list.
Disabling camera zoom would be perfect.
Awesome stuff, I found almost exactly what I was looking for today. Thanks.