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Changelogs
Version 2.2
Now, "jumping" out of water cause fatigue loss.
Little code improvement
Version 2.1
Addition of a "backed position" key for the player, in case of a "stuck pb" after a "jump" out of water.
Version 2.0
Now the player can also get out water!
Version 1.1
Code correction (bugs and improvements)
Donations
No donations accepted
*** WITH VERSION 2.0+ OF THIS MOD, YOU DON'T NEED I Got Out Of Water ANYMORE! SO IF YOU HAVE INSTALLED THIS LAST ONE, DESINSTALL IT. ***
Creatures that realistically can't get out water will not get out water. Only legitimate actors will get out water. Legitimate NPCs and creatures will gradually rise to the surface. On the surface, they will try to get out water.
The "jumps" on the water are a little bit strange but the mod is simple and reliable. I choose this way.
New creature models (outside of "Morrowind-Tribunal-Bloodmoon") are also taken into account, but with a default parameter only (not personalized).
Look inside creature.lua (and possibly NPC.lua) to better understand, and possibly to modify to your taste.
For the player, you have to press the "out of water" key ("e" by default) to try to get out water. It takes 4 seconds if you want to retry... In certain situations you (the player) can get stuck in an object after a "jump" out of water. In this case you can press the "backed position" key ("p" by default) to get back to your position before the "jump". You have 30 seconds to do that; after it's too late. (If you want to change the "out of water" key or the "backed position" key, look into the player.lua file...)
Recommanded mod: I Got Out Of Water (Vanilla & OpenMW): similar idea for the player...