About this mod
Adds a few artifacts to Trebonius Artorious to make him stronger.
- Requirements
- Permissions and credits
His base stats remain untouched. His combat ability is improved purely through the use of added artifacts.
The abilities on the artifacts were spread across multiple pieces of armor. This is so when the player uses the items, balance isn't totally thrown out the window. But it comes close.
I edited his object directly, so consider this mod a dirty edit. May conflict with any mods that also edit him.
You need to put this mod last in the load order or else the artifacts won't show up.
Spoilers!
If you want to use a new character to test, use this to skip to the quest to fight him:
Journal MG_Guildmaster 50
Make sure you are a member of the Mage's guild first.
Listed below are the artifacts that have been added to his inventory:
Warmage’s Left Bracer Fortify Blunt 25 Reflect 25 Fort Str 25 Bound Mace
Warmage’s Right Bracer Fort Enchant 15 Fort Heavy Armor 25 Sanctuary 25 Fort Fat 50
Warmage’s Ring Fort Dest 30 Restore MP 1 Fort Str 25 Fort Heavy Armor 25
Arch-Mage’s Belt Fortify Blunt 25 Reflect 25 Restore HP 5 Levitate 10
Arch-Mage’s Shirt Max MP x0.5 Fort Alt 30 Restore HP 5 Spell Absorb 25
Warmage’s Cuirass Fort Enchant 15 Fort Fat 50 Fort HP 50 Fort Str 25
Arch-Mage’s Pants Max MP x0.5 Fort Mystic 30 Restore Fat 5 Sanctuary 25
Warmage’s Greaves Fort Enchant 15 Levitate 10 Fort HP 50 Fort Str 25
Arch-Mage’s Skirt Fortify Blunt 25 Reflect 25 Fort Unarmored 50 Sanctuary 25
Arch-Mage’s Shoes Fort Speed 25 Levitate 10 Restore Fat 5 Spell Absorb 25
Arch-Mage’s Ring Frost Shield 100points/10seconds On self Frost 50points On target Fortify Enchant 15points/10seconds On self Dam Str 5points On target
They are all Constant Effect, except for Arch-Mage's Ring, which is On Cast.
Tested in OpenMW and Vanilla