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HeroDOA

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HeroDOA

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About this mod

Adds a few artifacts to Trebonius Artorious to make him stronger.

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Fighting Trebonius Artorious should be much more difficult now. He can finally be worthy of being called Arch-Mage. As an added bonus, if you manage to defeat him, he drops some sweet and spicy loot.
His base stats remain untouched. His combat ability is improved purely through the use of added artifacts.
The abilities on the artifacts were spread across multiple pieces of armor. This is so when the player uses the items, balance isn't totally thrown out the window. But it comes close.

I edited his object directly, so consider this mod a dirty edit. May conflict with any mods that also edit him.
You need to put this mod last in the load order or else the artifacts won't show up.

Spoilers!

If you want to use a new character to test, use this to skip to the quest to fight him:
Journal MG_Guildmaster 50
Make sure you are a member of the Mage's guild first.

Listed below are the artifacts that have been added to his inventory:

Warmage’s Left Bracer    Fortify Blunt 25    Reflect 25    Fort Str 25    Bound Mace
Warmage’s Right Bracer    Fort Enchant 15    Fort Heavy Armor 25    Sanctuary 25    Fort Fat 50
Warmage’s Ring    Fort Dest 30    Restore MP 1    Fort Str 25    Fort Heavy Armor 25
Arch-Mage’s Belt    Fortify Blunt 25    Reflect 25    Restore HP 5    Levitate 10
Arch-Mage’s Shirt    Max MP x0.5    Fort Alt 30    Restore HP 5    Spell Absorb 25
Warmage’s Cuirass    Fort Enchant 15    Fort Fat 50    Fort HP 50    Fort Str 25
Arch-Mage’s Pants    Max MP x0.5    Fort Mystic 30    Restore Fat 5    Sanctuary 25
Warmage’s Greaves    Fort Enchant 15    Levitate 10    Fort HP 50    Fort Str 25
Arch-Mage’s Skirt    Fortify Blunt 25    Reflect 25    Fort Unarmored 50    Sanctuary 25
Arch-Mage’s Shoes    Fort Speed 25    Levitate 10    Restore Fat 5    Spell Absorb 25
Arch-Mage’s Ring    Frost Shield 100points/10seconds On self    Frost 50points On target    Fortify Enchant 15points/10seconds On self    Dam Str 5points On target

They are all Constant Effect, except for Arch-Mage's Ring, which is On Cast.

Tested in OpenMW and Vanilla