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TribalLu

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TribalLu

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7 comments

  1. bray2288
    bray2288
    • member
    • 1 kudos
    any chance of this working with openmw .49? looks like an awesome way to implement this. rlly cool mod either way
  2. Kursings
    Kursings
    • supporter
    • 3 kudos
    What trees and balmora mod are you using in the screenshots?
    1. TribalLu
      TribalLu
      • member
      • 25 kudos
      Balmora mods are:
      GentrifiedBalmora.ESP
      Kilcunda's Balmora Lite.ESP

      As for Trees, currently a Vality mod and a bunch of Vurts:
      Vality's Balmora Addon.esp
      Vurt's Ashlands Overhaul.esp
      Vurt's BC Tree Replacer II.esp
      Vurt's Grazelands Trees.esp
  3. Stiffkittin
    Stiffkittin
    • member
    • 9 kudos
    Very cool additions! I love the idea of the air bladder to escape danger or reach oxygen quickly—reminds me of Subnautica. You might consider the use of climbing gear in conjunction with a new skill using Skills Module. Also love the rebreather idea (perhaps a Dwemer artifact? A few underwater ruin mods this would complement), but does invalidate the spell and Argonian advantage a bit; maybe something like this mod which manipulates the breath meter could be adapted, like a higher endurance or athletics makes the rebreather work more efficiently? Just a couple of thoughts this terrific mod inspired.
    1. TribalLu
      TribalLu
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      • 25 kudos
      Thank you! Yeah, I won't lie and say I wasn't a bit inspired by Subnautica. 
      I had a few ideas on my mind on how to incorporate the Rebreather. I went with the simplest approach to be the easiest on Players. I don't think it invalidates those other play styles. It just adds another. Sometimes you want to play as a Mage, sometimes an Argonian. Sometimes just a Warrior who could benefit from a more tactical tool like a Rebreather. 
    2. pc264
      pc264
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      • 0 kudos
      A Skills Module skill that influences climbing speed, climbing fatigue and risk of falling down would be amazing.
      Does this mod add the climbing gear to wares lists so I have the chance to buy it in Seyda Neen or other merchants beside the three mentioned ones? I just cheated it into a new game to test the mod and it looks very promising. I cranked up the climbing speed debuff and the fatigue drain to the maximum and the climbing felt great.
    3. TribalLu
      TribalLu
      • member
      • 25 kudos
      Version 1.0 simply brings the base idea into the game for all to enjoy. I did put in the option in the config to allow people to climb without the need for the tool if they so choose. Allowing for a playthrough with a character who is a climbing expert right off the boat in Seyda Neen. 
      Future enhancements can possibly see utilization of the Skills Module for more integrated potential. 

      I decided against the wares list and instead directly placed them into NPC's inventories. This was to guarantee they won't get overridden by other mods.