File information

Last updated

Original upload

Created by

Max Yari

Uploaded by

MaxYari

Virus scan

Safe to use

48 comments

  1. sharan45
    sharan45
    • member
    • 2 kudos
    Thank you for this awesome mod man! One quick question will this ever have compatibilty for beast races? I sometimes play an Argonian having these anims for 1h would make it so much better. Thanks again!
  2. TRENditor
    TRENditor
    • member
    • 1 kudos
    It seems that the chop animation is slower than vanilla. Perhaps the others as well but didn't see a difference personally.
    1. MaxYari
      MaxYari
      • premium
      • 53 kudos
      I dont remember 100% but timings of animations should be intact. It _seems_ that its slower because its configured in a way that animation has a longer transition tail at the end, which is done using animation blending config. Actual animation length (as in "amount of frames in the animation file" should be intact, i.e, you can spam exactly the same amount of attacks per second as in vanilla.
  3. osiris1333
    osiris1333
    • supporter
    • 10 kudos
    Amazing mod! You mentioned it was possible to mix it with other third person mods. i wanted this and animation compilation in vanilla is there anywhere you could guide me to do this?
    1. MaxYari
      MaxYari
      • premium
      • 53 kudos
      Hi! Yes, i didnt update the description because I wasn't able to get consistent results myself. I haven't tried with this mod though, only with my other animation mod. I posted a short instruction and link to animation merging tool here https://www.nexusmods.com/morrowind/mods/52596?tab=description under Vanilla/MWSE compatibility. I have no promises that it will work flawlessly - but try it, maybe it will. And for these new animations to flow properly with existing ones - you will also need to install mwse animation blending mod - https://www.nexusmods.com/morrowind/mods/53779
  4. PenelopeJenga
    PenelopeJenga
    • premium
    • 13 kudos
    I can't install this with MO2 as the directory layout is wrong. Should I rezip the animation folder within a data file folder?

    EDIT: I popped it into my data files folder and it worked as you said. I did, and always read the description and instructions before installing, but I never manually install mods, I only use MO2 just so I can easily disable them with out having to manually delete files from the data files folder if something goes wonky! It's just the instructions say you can install with MO2 but without restructuring the folder layout, it will bring up an error when installing. Anyway, thank you very much for a great mod <3
    1. RoeCocoa
      RoeCocoa
      • supporter
      • 0 kudos
      I just installed with MO2 a few seconds ago and didn't get an error. Are you using the OMW version or the vanilla version? I'm on vanilla/MWSE.
    2. MaxYari
      MaxYari
      • premium
      • 53 kudos
      Hey, as far as I remember this mod uses OpenMW-specific animation override system, in those cases its completely normal for MO2 to claim that the file structure is wrong. You just install it anyway and everything should work. (that error doesn't prevent you from installation, its only a warning).
  5. DolorousJohn
    DolorousJohn
    • premium
    • 10 kudos
    Hey brother, it seems this is incompatible with Tamriel Rebuilt's Skeletons, they have an animation where they like fall into a pile of bones when they die, and they seem to just flip from a pile of bones to standing repeatedly when this mod is active. Tried to diagnose it myself and that's as far as i got. LOL
    1. MaxYari
      MaxYari
      • premium
      • 53 kudos
      Thats wild, what about the animation compilation without this mod, does that work ok?
    2. DolorousJohn
      DolorousJohn
      • premium
      • 10 kudos
      It seems to yes. When I disable this mod by removing its files, it no longer occurs.
    3. MaxYari
      MaxYari
      • premium
      • 53 kudos
      But do you have animation compilation installed though, or not?
    4. DolorousJohn
      DolorousJohn
      • premium
      • 10 kudos
      I do yes
    5. MaxYari
      MaxYari
      • premium
      • 53 kudos
      To get back to it - issue is kind of too niche to spend time trying to figure it out, sorry. If its caused by this mod an not anim comp, I guess nothing is perfect :)
    6. DolorousJohn
      DolorousJohn
      • premium
      • 10 kudos
      Totally agreed, not to mention I've been trying to diagnose it for a week and cant LOL. If i happen to find out what the issue is ill let you know though for sure my man.
    7. ModDownloader3000
      ModDownloader3000
      • member
      • 0 kudos
      Shame, is this mod really necessary for animation compilation? especially if im going to be using MaxYari's Mercy combat mod.
    8. MaxYari
      MaxYari
      • premium
      • 53 kudos
      @ModDownloader3000 its a matter of personal taste, this was made specifically for 1h animations to look better in Mercy and in general. To my personal taste ofcourse. Play a bit without it, then take a look at the gifs - if you don't see/feel a difference - then you shouldn't feel like you have to install it.
  6. hjalmir
    hjalmir
    • member
    • 8 kudos
    I have a weird feeling that my character moves slower with your mod. I mean the attack movement of 1 handed weapons.
    1. MaxYari
      MaxYari
      • premium
      • 53 kudos
      Can't guarantee but gameplay wise frame data is the same, there an additional post-attack transition now but it purely visual and doesn't affect the overall swing speed nor the amount of attacks per second.
      That is if you mean the attack swing animation speed, otherwise not sure what you mean? Actual character running/walking speed? That should be unaffected.
    2. hjalmir
      hjalmir
      • member
      • 8 kudos
      I mean only the weapon movement speed. Maybe it's only my impression.
    3. MaxYari
      MaxYari
      • premium
      • 53 kudos
      Simply running with drawn weapon? Well depends on what you are comparing with. This mod uses anim compilation movement animation, it is different than vanilla, character takes longer strides and footsteps sound is heard less frequently, this might give an impression that you are moving slower. But the actual movement speed should be the same. 
  7. Qlonever
    Qlonever
    • member
    • 6 kudos
    The idle animation fix works great for most of the idles, but causes some foot sliding in Idle3.
    1. MaxYari
      MaxYari
      • premium
      • 53 kudos
      Have you compared it to vanilla (non-animation compilation) idle3? Im not 100% sure that its the case with this one, but some of the idles have some foot sliding even in vanilla. This mod doesn't fix vanilla foot sliding, only sliding introduced by anim comp on top of vanilla.
    2. Qlonever
      Qlonever
      • member
      • 6 kudos
      I did do some comparisons, some of the vanilla ones do have foot sliding (like Idle9) but not Idle3.
      Vanilla vs. This mod:
       
    3. MaxYari
      MaxYari
      • premium
      • 53 kudos
      aaaah, i see, it involves rotation, i havent thought about that, well, you are right, I guess for now it is what it is.
  8. swaytekk
    swaytekk
    • supporter
    • 0 kudos
    I have a question, I'm fairly new to nodding Morrowind, will this mod also work for mge xe?
    1. sevenfm
      sevenfm
      • member
      • 4 kudos
      As description says, for mwse, use this mod instead:
      https://www.nexusmods.com/morrowind/mods/53779
    2. MaxYari
      MaxYari
      • premium
      • 53 kudos
      no instead, but in addition to :)
  9. Nigolau
    Nigolau
    • member
    • 6 kudos
    Hi, MaxYari. 
    Where did you get that revolver as shown in the second screenshot?
    1. MaxYari
      MaxYari
      • premium
      • 53 kudos
      Looks badass right?
      Its not a revolver in a common sense though, it's a gmod-like toolgun that allows to move objects around, very nice utility mod to quickly fix misaligned objects and such

      https://gitlab.com/modding-openmw/s3ctors-s3cret-st4sh/-/tree/master/toolgun?ref_type=heads
    2. Nigolau
      Nigolau
      • member
      • 6 kudos
      Damn, it sure looks badass. And even more knowing that it's the Toolgun >:]
  10. deleted155104748
    deleted155104748
    • account closed
    • 1 kudos
    Hello, can you pleasechange the animation of hand-to-handcombat?
    1. MaxYari
      MaxYari
      • premium
      • 53 kudos
      Working on animations is very very time consuming, at least for me. I don't really feel like working on more of them at the moment. So, unfortunately no. Honestly with how inactive morrowing animation modding is you better start learning animating if you really want it. its not that difficult, look up blender nif exported, and blender tutorials on animating and NLA editor. Thats all you need to start.
    2. deleted155104748
      deleted155104748
      • account closed
      • 1 kudos
      Sorry, it is difficult I'm not good at this, it's a pity
    3. deleted155104748
      deleted155104748
      • account closed
      • 1 kudos
      Idon't have the programming skills to do it myself.
    4. MaxYari
      MaxYari
      • premium
      • 53 kudos
      Animations are not programming, its a much more visual/artistic endeavor, and you can always learn if you feel like it, there are tons of blender tutorials online ;)
    5. deleted155104748
      deleted155104748
      • account closed
      • 1 kudos
      As I have already said, it is difficult
    6. MaxYari
      MaxYari
      • premium
      • 53 kudos
      As i have already said, its not impossible though.
    7. deleted155104748
      deleted155104748
      • account closed
      • 1 kudos
      For you maybe for me no
    8. MizterMoonshine
      MizterMoonshine
      • premium
      • 30 kudos
      Just give it a try Lionswar
    9. deleted155104748
      deleted155104748
      • account closed
      • 1 kudos
      No, I've alreadysaidit's difficult.
    10. deleted155104748
      deleted155104748
      • account closed
      • 1 kudos
      I only deal with the constructor and everything else is difficult for me.