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Pherim

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ardouronerous

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About this mod

This fixes a problem where the new Ex_GG_fence_s_01.nif from MRM is shared with the "Puzzle Canal Force Field". The new nif, being much taller, leaves the Puzzle Canal part unable to be crossed. Moved the Force Field higher up, so that the path to the shrine is free again.

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This mod doesn't belong to me. This mod was created by Pherim.

I've had this mod in my mod collection for many years now. After a couple of Google searches, I couldn't find this mod anymore, which leads me to the conclusion that this mod is lost media. I've decided to upload this mod here
to preserve it for future gamers.

This mod was tested and works in OpenMW.


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README
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File History - 29/SEP/2013 Spirithawke
File has no readme, data taken from:  http://forums.bethsoft.com/topic/1344967-rel-mountainous-red-mountain/page-6#entry22832048

#157 [[REL] Mountainous Red Mountain: post #157]
Pherim
Posted 10 July 2013 - 07:54 AM

I created a fix for the Puzzle Canal problem that is mentioned earlier in this thread. It does nothing else but moving the Force Field higher up, so that the path to the shrine is free again. I created it with the German version of the CS, but I renamed the Cell with Enchanted Editor to its English Name so it should work with the English version.

https://www.dropbox.com/s/7x2r73rbuklq86g/MRM_PuzzleCanal_Fix.esp

Note from Spirithawke: Here is the post that Pherim References in his above post:

#136 [[REL] Mountainous Red Mountain: post #136]
Amenophis
Posted 16 September 2012 - 06:16 PM

Piratelord, I love MRM and it´s permanent in all my setups.

Well let me report a bug
Ex_GG_fence_s_01.nif from MRM is shared with the "Puzzle Canal Force Field"
I´m doing the pilgrimage to the Shrine of Courtesy when found this
1 http://s590.photobucket.com/user/TaxAkla/media/Puzzle3.jpg.html
2 http://i590.photobucket.com/albums/ss342/TaxAkla/Puzzle2.jpg
3 http://i590.photobucket.com/albums/ss342/TaxAkla/Puzzle1.jpg

Impossible to be crossed without cheating. The MRM version is too much high. My solution was temporally delete the nif to the recycle bin.
Suggestion: rename only this mesh to make it exclusive to your mod.

Thanks for all your mods. Especially "Redesigned Vivec".

15/JAN/2014 Spirithawke
Discovered small problem with the old esp of an master-less reference that was causing problems in Wrye Mash from the esp, while going to fix a save game. Notified Pherim (author) who provided an fixed esp.

This should now be considered version 1.1