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ChitinWarAxe

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ChitinWarAxe

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21 comments

  1. BobrKulda
    BobrKulda
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    • 14 kudos
    could you make it that instead of limits there would be slowing multiplier applied ? like misc skills normal leveling speed limit is 35 and from 35 its 3 x slower, from 50  5x slower and so ... ? 
    1. ChitinWarAxe
      ChitinWarAxe
      • member
      • 2 kudos
      I'll consider it. Initially I didn't want to mess with the experience system in this mod, but now I'm pondering on it. I might implement something like that.
    2. BobrKulda
      BobrKulda
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      • 14 kudos
      that would be great
  2. hjalmir
    hjalmir
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    • 8 kudos
    What does the newest update change?
    1. ChitinWarAxe
      ChitinWarAxe
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      • 2 kudos
      New features in 1.1:
      * Maximum skill levels are further reduced by the race skill bonuses, non-matching skills reduce the maximum by 5. (The actual bonus amount doesn't matter.)
      * Once a character is eligible to gain a level (10/10 skill level ups) skills won't level up anymore. Only once the character reached a new level, skills can be increased again.

      All new features can be configured and toggled.
    2. hjalmir
      hjalmir
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      • 8 kudos
      Thanks. Another question:
      Does it include vampire bonuses? While being a vampire nothing would change, when I reach the cap?
    3. ChitinWarAxe
      ChitinWarAxe
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      • 2 kudos
      For calculation, the skill base value is used. The bonus would then be added on top.

      Example 1, the short blades skill reached its cap at 65. Then you become a vampire, adding a skill bonus. Your short blades skill is now 85.

      Example 2. Your Short Blades skill cap is 65, but you are only at 55. Then you become a vampire, adding a skill bonus. Your short blades skill is 75. But since your base value is 55, you can still level it to 65. You can continue leveling it until the displayed value reaches 85. Whenever you reach a new level, the little window would tell you the new base value.

      This applies to all skill bonuses, be it by becoming a vampire, fortify skill spells and items with a constant skill fortify. The reduced skill caps only apply to your base skill level, everything else just gets added.
    4. hjalmir
      hjalmir
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      • 8 kudos
      Thanks. Sounds great. I use your mod since it's release. 
  3. 6R4V3N
    6R4V3N
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    • 3 kudos
    Great mod. Will this work with NCGDMW Lua Edition if I disable uncapped skills?
    1. ChitinWarAxe
      ChitinWarAxe
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      • 2 kudos
      Thank you! But I'm afraid they don't work together.
  4. HollowBleach15
    HollowBleach15
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    Does this work with uncapped values above 100?
    1. ChitinWarAxe
      ChitinWarAxe
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      • 2 kudos
      Hello,
      As far as I know, skill uncapping isn't possible nativly with the current OpenMW engine. There are mods like "Natural Character Growth", that do their very own thing using fortify skill internally as a way to "uncap" skills... I didn't test with this mod, but I'd assume they'd very likely clash.
    2. DolorousJohn
      DolorousJohn
      • premium
      • 11 kudos
      They do clash.
  5. Tiker9009
    Tiker9009
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    • 0 kudos
    Hey, will it be possible u could help me a bit with the mod it doesnt seem to work for me.
    1. ChitinWarAxe
      ChitinWarAxe
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      • 2 kudos
      Sure! First thing to check, is the path in the openmw.cfg correct? It should be (...)/LevelsAndLimits/Data Files, not just the main folder. If you then can see the configuration options in the Scripts section, it should have loaded correctly.

      Why do think it doesn't work?
  6. hjalmir
    hjalmir
    • member
    • 8 kudos
    Great mod. I was looking a mod like this for years. 
    When I paid the trainer for a lesson, my money was taken, but the skill didn't get higher. 
    Works fine on OpenMW 0.49 Android. 
    1. ChitinWarAxe
      ChitinWarAxe
      • member
      • 2 kudos
      Thank you! Unfortunatly I found no way to disable training for a skill once the maximum is reached. You should see an appropriate message though.
    2. hjalmir
      hjalmir
      • member
      • 8 kudos
      Yes, I've seen it. Everything is alright. 
  7. Appleman1066
    Appleman1066
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    As asked by HollowBleach, does this work with uncapped skills? Great mod idea though, thanks.
    1. ChitinWarAxe
      ChitinWarAxe
      • member
      • 2 kudos
      Thank you! See my answer to HollowBleach15.
  8. dreughjiggers
    dreughjiggers
    • supporter
    • 1 kudos
    I was waiting for a mod that did this before switching to openmw.